A Campaign Across Asia For The World’s Best Horror Game!
A mysterious telegram plunges the investigators into an epic journey of intrigue and horror.
What's Inside
The Children of Fear is an epic, multi-part campaign for Call of Cthulhu. The scenarios within explore myths and legends of Central Asia and Northern India.
Chaosium Unveiled: Inside The Children of Fear
A Modular Campaign
This player-led campaign allows the investigators to determine the journey they take. In addition, the plot is designed to be flexible, allowing for different scales or types of Cthulhu Mythos involvement—all the way from the Outer Gods themselves down to a more low-key, occult-focused series of adventures. Guidance is provided for the Keeper to tailor the exact nature of the threat to best suit their group’s tastes.
Explore Asia Through The Cthulhu Mythos
The Children of Fear covers in detail the sights, encounters, and dangers found in Peking, Sian, the Taklamakan, Peshawar, and Kham. Investigators will travel from China, through Northern India, and on to Tibet. With detailed appendices covering travel, non-player characters, spells, a reference bibliography, and more, the book gives you everything you need to authentically create a unique experience at your gaming table.
Maps, Handouts, and Characters
A wealth of player hand-outs and maps enhance both the player experience and immersion. The Children of Fear includes six pre-generated characters so players can jump right into the action. A host of non-player characters, all with their own agendas, accompany new Cthulhu Mythos monsters for use in any Call of Cthulhu scenario.
Fighting Monks
Pulp Cthulhu Compatible
For a different experience, this product contains guidance on how to enjoy it with Pulp Cthulhu.
Downloads for this Product
What The Critics Say
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"Unreservedly recommended... a gem and an instant classic"
— Paul St John Mackintosh, A review of The Children of Fear.
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"This is another campaign you are going to want... Loaded with hand-outs, pre-generated characters, new monsters, new spells, and a ton of resources, The Children of Fear is more evidence that Chaosium has cracked the code on how to make a massive, sprawling campaign accessible."
— Andrew Logan Montgomery, The Children of Fear: A Call of Cthulhu Campaign.
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"A huge and beautiful undertaking... The Children of Fear is obviously a labor of love, and definitely promising to take a place alongside Masks of Nyarlathotep and Horror on the Orient Express as one of the greats of Call of Cthulhu."
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"The Children of Fear is a fantastic campaign, full of twists and more than a few gut punches. Hardy has struck a fine balance between crafting an experience ready to play as written and allowing Keepers the chance to storycraft to their own tastes. 9/10"
— The Gaming Gang, The Kids are NOT Alright!: Call of Cthulhu – The Children of Fear Reviewed.
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"Highly Recommended – The adventure delivers on all of its promises and offers the best of what Call of Cthulhu has to offer: historical accuracy, world travel, monstrous foes, cults, grounded reasons for investigators to go on supernatural adventures, and plenty of Keeper and investigator/hero support."
— Charles Dunwoody, ENWorld, Embark on a Terrifying Journey in Call of Cthulhu’s The Children of Fear.
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"Up there with the best Call of Cthulhu campaigns that have been produced over the past 40 years."
— The Grognard Files, Return to Call of Cthulhu with Lynne Hardy.
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"The Children of Fear will be lauded as a classic, as the campaign that everybody getting into Call of Cthulhu should begin from. It is probably the best-researched and most background-intense adventure Call of Cthulhu has ever produced, with enough material to keep you engaged for months of gaming. It transcends the confines of the Mythos with a viewpoint and scope that have not been encountered in Call of Cthulhu before, for a fresh roleplaying experience that challenges preconceptions on Lovecraftian games."
— Antonios S., RPGNet., Review of The Children of Fear.
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"This is the big Call of Cthulhu campaign to hit in 2021. Children of Fear is a marvellously distinct campaign for the Call of Cthulhu RPG that takes a group of investigators across the Indian subcontinent, and on an adventure unlike any they’ve ever probably been on in a Call of Cthulhu RPG adventure. The book by Lynne Hardy is packed with great history, and is set up in such a way that a keeper is given so many options on how to run this one."
— EuroCultAV, EuroCultAV Holiday Gift Guide Part II – Books and Board Games.
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“Meticulously researched; geographically, culturally, politically and philosophically… I don’t think there has been a better researched RPG book put to print ever”
— Chaosiana, CHILDREN OF FEAR Review.
Product Configuration
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Is Physical Product: [N]
Has Inventory: [Y]
United States: [Y]
United Kingdom: [Y]
Europe: [Y]
Australia: [Y]
Canada: [Y]
Is PDF Available: [Y]
PDF Product Name: [The Children of Fear - PDF]
PDF Product Link: [/the-children-of-fear-pdf/]
PDF Settings
Has Physical Product: [Y]
Is Physical Available: [Y]
Physical Product Name: [The Children of Fear - Hardcover]
Physical Product Link: [/the-children-of-fear-hardcover/]
Product Footer
Footer Name:
- Publisher:
- Chaosium
- Ruleset:
- 7th Edition Call of Cthulhu
- Year Released:
- 2020
- Format:
- Full Color PDF
- Page Count:
- 416
- ISBN:
- 978-1-56882-387-4
- Author(s):
- Lynne Hardy
- Cover Artist:
- Caleb Cleveland
- Interior Artists:
- Kristina Carroll, Caleb Cleveland, Mariusz Gandzel, Doruk Golcu, Katy Grierson, Sija Hong, Victor Leza, Pat Loboyko, Magda Mieszczak, Mali Ware
- Cartography and Handouts:
- Vandel J. Arden, Matt Ryan, Olivier Sanfilippo
- Layout:
- Nicholas Nacario
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China, India, & Tibet - The Silk Road
I've run this twice (once as a play test). Not your standard CoC campaign, so I'd run this for your more jaded CoC players for a change of pace. The things encountered are more local mythology based vs Cthulhu based. Everything is well researched and can be used as a source book for the region.
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Pulp Adventure across Central Asia
I've been running this for a group of new CoC players, and we are having a blast. The campaign is ideally suited to a non-Mythos Pulp sensibility, although you could certainly amp up the non-Euclidean tentacled elements and crush weedier investigators - the book presents options for all styles of play. It wears its research lightly and delightfully, the player handouts are neatly done (clear, legible and evocative), and you will have a whale of time unveiling ancient Buddhist mysteries as your investigators traverse the Silk Road, North-West Frontier and Roof of the World to prevent the end of the world as we know it.