(font:"Calluna Semibold")+(css: "font-size: 200%;") [**The Battle of Dangerford**]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Front%20Cover.png> \
</div>
**Interior Art:** Hazem Ameen, Dimitrina Angelska, Antonia Doncheva, Michelle Lockamy, John McCambridge obson Michel, Löic Muzy, Mark Smylie, Gábor Szügyi
(if: $visited is true)[(set: $name to (history:)'s last)If you started your adventure again by accident, you can click here to (link: "Go Back")[(goto: $name)].]
[[Begin|Start1]](font:"Calluna Semibold")+(css: "font-size: 200%;")[**Introduction**]
<p>To navigate through this solo adventure, first, read the primer sections that follow. They provide a brief introduction to the world of Glorantha, to Dragon Pass, to Vasana, the hero of this story, and to the unique mechanics introduced for this solo scenario. </p><p>To move through the scenario, read through to the end of a passage and follow the instructions at the bottom by clicking on one of the presented links.</p><p>There are several potential endings to this scenario. The one you get depends on how you navigated the Battle of Dangerford. When you finish your first playthrough, consider coming back to re-familiarize yourself with the game mechanics, and to search for different endings and hidden secrets. </p><p>You will need a copy of Vasana’s adventurer sheet as well as a copy Vostor, Son of Pyjeem's adventurer sheet. He plays a role later in the adventure. Both of these sheets are provided amongst the links below. </p>
[[Continue|Welcome to Glorantha]](font:"Calluna Semibold")+(css: "font-size: 200%;")[**Welcome to Glorantha**]
<p>Glorantha is a mythological Bronze Age setting, created by Chaosium founder, Greg Stafford. Glorantha is a world where gods influence every detail of life. The denizens of Glorantha live their lives under the watchful eyes of the divine. Their every action is infused with faith, tradition, and magic. </p><p>Glorantha is also the setting of RuneQuest, one of the original tabletop roleplaying game systems. All Glorantha is made up of and guided by mythical archetypes called Runes. These Runes define existence. Much in the same way that our world is made up of atoms and obeys their physical laws, Glorantha is ruled by Runes. These Runes act as magical channels for the powers of creation. Gloranthans often wear them on their skin, and Runes are also known to occur naturally, in the formation of gemstones, or the bark patterns on trees. </p><p>Glorantha is filled with all kinds of familiar, and alien, fantasy creatures. Humans are joined by elves, dwarves, trolls, and many more recognizable creatures. But even these familiar creatures have their own unique Gloranthan flavor. In Glorantha, humans are less technologically advanced than in most fantasy worlds. They live in a Bronze Age, where walled cities and sophisticated agricultural systems are few and far between. Dwarves are bizarre, ageless, metal-born creatures, who toil endlessly to repair the ancient world machine. Elves are plants, not animals, and are far stranger than players may be accustomed to.</p><p>Alongside these different perspectives on well-known tropes, are humanoid, Deathworshiping ducks, rhino-riding nomads, and a thousand other secrets, waiting for you to explore. This scenario, and even RuneQuest itself, is only the first step into your journey through Greg Stafford’s world. So bolster your magic and ready your spear. Glorantha awaits...
[[Continue|Vasana, Daughter of Farnan]](font:"Calluna Semibold")+(css: "font-size: 200%;")[**Vasana, Daughter of Farnan**]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vasana%20Daughter%20of%20Farnan%20Page%203.png> \
</div>
<p>In this story, you are Vasana, Daughter of Farnan. You are a loyal Sartarite, a master of battle, and a devoted worshiper of Vinga, an aspect of the god Orlanth.</p><p>A full biography and description of Vasana is included on her character sheet. You can read through this now or dive right into the adventure, learning about Vasana as you play.</p><p>The only thing you really need to know about the hero of this story is that Vasana is, above all else, a fierce warrior. She is as skilled with a sword as she is with the lance she uses while riding her bison, Molon. Vasana also has a keen eye, represented by a high Scan skill, good tactical awareness, represented by a high Battle skill, and is a competent leader, represented by her high Charisma and respectable Orate skill.</p><p>Do not worry about remembering the mechanical details for now. These are explained to you throughout the adventure itself. Keep in mind a general understanding of this proud warrior, and you should be able to navigate the upcoming battle successfully and help determine the fate of Sartar and potentially all of Dragon Pass.
[[Continue|Taking Damage]](font:"Calluna Semibold")+(css: "font-size: 200%;")[**Taking Damage**]
<p>During the Battle of Dangerford, Vasana will undoubtedly be injured and will undoubtedly injure other people. In RuneQuest, whenever damage is dealt to a creature, it strikes a specific “hit location” such as an arm, head, or wing. The damage is reduced by the armor of the hit location, unless otherwise specified, and it is then applied to both the hit location’s hit points, and to the total hit points of the affected creature.</p> <p>Damage in RuneQuest can be incredibly dangerous. It can lead to scars, missing limbs, unconsciousness, and even instant death. For this scenario, the mechanics have been simplified to a few key conditions, while still keeping the deadly heart of RuneQuest combat intact.</p>
**Unconscious:** When Vasana’s total hit points are reduced to 1 or 2, she falls unconscious. While unconscious, she is vulnerable to enemy attacks. Unless someone comes to her aid, she will be swiftly captured or killed.
**Compromised:** If any of Vasana’s limbs are reduced to 0 hit points, they are considered compromised. An arm so compromised cannot wield an item, and anything it carried is dropped. If a leg or abdomen are compromised, Vasana drops prone. She cannot do anything else that round, attacks she makes are at half their normal success chance, and attacks against her increase their success chance by +40%. If Vasana’s head or chest hit locations are compromised, she immediately falls unconscious.
**Dead:** If Vasana’s total hit points are ever reduced to 0, she dies.
**Healthy:** As long as none of the previous criteria are met, Vasana is able to continue fighting and is considered healthy, even if she has bandaged wounds, bruises, aches, etc.
[[Continue|Experience]](font:"Calluna Semibold")+(css: "font-size: 200%;")[**Experience**]
<p>In RuneQuest, successful use of abilities merits the chance for experience and improvement. Throughout this adventure, you will make many rolls for Vasana’s skills, Passions, and other abilities. On a successful roll, check the experience box next to the ability, if one exists. If there is no box, the ability cannot be increased through experience. If the ability is already checked, do not check it again.</p> <p>See **Experience** on page 17 in Book 1: Rules of the RuneQuest Starter Set for more information.</p> [[Continue|Battle Result Total]](font:"Calluna Semibold")+(css: "font-size: 200%;")[**Battle Result Total**]
<p>For this scenario, Vasana’s impact on the Battle of Dangerford is measured using a tally. Rather than dealing damage to one of the hundreds of warriors on the Lunar side, and tracking the individual blows, wounds, and other minutiae, the Battle Result Total (BRT) is a general guide for Vasana’s effect on the enormous conflict. A tracker for BRT is included in the tools below. At the end of the scenario, Vasana’s BRT will determine the battle’s outcome, and she will be rewarded accordingly. Some actions, while strategically efficient, will break the traditional rules of engagement. You must balance your ability to keep tradition, preserve Vasana’s all-important “Honor” value, and manage the practical aspects of the combat ahead.</p><p>Take a brief look at Vasana’s adventurer sheet and examine the dice roller tool below. When you are ready, begin.</p> <p>[[Continue|1]]</p>(font:"Calluna Semibold")+(css: "font-size: 200%;")[1]
<p>You are Vasana, daughter of Farnan. Until recently, you have lived under the boot of the Lunar Empire. Their cruel occupation of Sartar, your homeland, pained your soul throughout your youth. From the relative safety of your mother’s farm, you watched as Sartar suffered under Lunar occupation. Each year, your father would venture out into the world to support the cause of rebellion. Each year, he would return, and regale you with stories of his adventures. One year, when you were on the cusp of adulthood, your father did not return. He was devoured by the Crimson Bat, a terrifying monster that the Lunar Empire uses to brutally control its subject nations.</p><p>The Crimson Bat annihilated your father’s soul. He will never know the peace of the afterlife. Such a barbarous act ignited a furious hatred within you. You left your mother’s farm and lent your strength to the cause of Sartarite rebellion against the foul Lunar Empire. You have fought for this cause throughout your entire adult life.</p><p>Today, you are trudging through the shallows of the Dangerford, a strategic crossing along “The Creek.” Danger Isle, The Creek’s only landmass, rises from the water like a spiked tortoise shell before you. Every inch of the island is covered with tents, banners, and warriors, all sworn to Kallyr Starbrow, leader of the Sartarite rebellion. Every battle you’ve fought has been for her and her cause, just like your father before you.</p><p>The sun has yet to rise and the wind is cold. Heavy grey clouds pollute the sky and the echoing ululations of the priests of Engizi, the Sky River Titan, fill your ears. The water at your feet stirs in response to their channeled magic, slowly rising like clay to a potter’s hand. This magic will deepen the ford and force the Lunar infantry to march in knee-high water when they attack.</p><p>As you walk towards Danger Isle, you cast your eyes across the assembly of tents. You recognize tribal markings from a dozen Dragon Pass clans, but there are also banners from Praxian riders, collections of mercenaries from Esrolia, and a set of ramshackle reed huts made by the ducks of the Upland Marsh. Each one of them knows the importance of this critical passage through The Creek. Each one of them will fight to the death to defend it. With such a host of warriors assembled, how can the Lunar Empire possibly think they can win?</p><p>You finish your approach to the island and walk through the tents towards the opposite bank. You see the hordes of tents looming on the Lunar side and your heart sinks. The Lunars expect the Sartarites to bring an army, and they’ve done the same. You raise one hand to shelter your eyes from the surrounding firelight and scan the opposite bank to take the measure of your enemy.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
<p>*To determine if you can spot anything in the shadowy predawn, you must make a roll against your* **Scan** *skill, which is 50%. Roll 1D100. This means rolling two ten-sided dice and using one value for the tens and one value for the units (unless one die is clearly a tens die, such as the dice contained in the RuneQuest Starter Set).* </p><p>*If you rolled equal to or under your* **Scan** *skill of 50%, you passed the roll. If you rolled higher than your* **Scan**, *you failed the roll. There are further degrees of success and failure, but unless specific outcomes are called for in the passage, only success or failure are relevant for this scenario.* </p><p>*If you passed the* **Scan** *roll, go to* [[2]]*. If you failed, go to *[[3]]*.*</p>(font:"Calluna Semibold")+(css: "font-size: 200%;")[2]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dangerford%20Map%201%20Page%206.png> \
</div>
<p>The soldiers of the Lunar army clog the shores, their tents spaced in even columns. The carefully manicured camp expands back over the horizon. There are at least as many Lunars as Sartarite warriors, but their ranks are far more carefully organized, and far better equipped. Teams of soldiers, silhouetted in the morning mist, patrol the camp. You can see ranks of infantry preparing their weapons for the coming battle. Corrals of horses are visible in the distance, indicating a sizable Lunar cavalry.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*You may add a check mark to the small box next to your Scan skill. If you survive the Battle of Dangerford, you will get the opportunity to improve all skills you succeed.
Go to [[4]].*(font:"Calluna Semibold")+(css: "font-size: 200%;")[3]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dangerford%20Map%201%20Page%206.png> \
</div>
<p>The Lunar Empire’s forces clog the shores, their tents spaced in even columns, but you can make out little else. The sun has not yet risen and the shadows cling to the camp like ink. The looming shadow of their tents is a sinister threat you can’t wholly evaluate, but that you know will be deadly.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[4]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [4]
<p>The Lunars may have more soldiers and better organization, but you fight with the fury of the gods. Orlanth, the Storm Lord, whistles the names of your champions as he skips along the water, and Humakt, the God of Death, sits beside every Sartarite warrior as they whet their blades and don their armor. </p><p>You walk between your companions, dodging campfires and weaving through rows of cavalry bison. In a few short hours you will all be tested. Every Sartarite will have a role to play, yourself included.</p> <p>As a member of the cavalry, you will join the Sartarite archers in skirmish as the Lunar hoplites advance. When they reach the deepest part of the ford, you will fall back to your bison, ready your lance and shield, and charge the exposed Lunar flanks amidst a flurry of arrows and magic from both sides. One misstep, and the heavily armored Lunar infantry will reach the Sartarite ranks, devastating your forces. You cannot allow this to happen. </p><p>You are shaken free from contemplation by the first rays of the rising sun. The soldiers around you shift nervously. When the sun is free of the land, the battle will begin, but for now the fog lingers. War waits patiently. You have a short time before dawn fully breaks, and you will not rest. Instead, you look to the camp and prepare for battle.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
//You may now://
* //Pay your respects to your ancestors and the gods: go to [[33]].//
* //Meet with Kallyr Starbrow, the Sartarite leader: go to [[5]].//
* //Tend to your bison mount: go to [[15]].//
* //Ford the river and scout the enemy camp: go to [[21]].//
* //Head to the battlefield early and ready yourself: go to [[49]].//(font:"Calluna Semibold")+(css: "font-size: 200%;") [33]
<p>In Glorantha, the gods are all-important. There is a vast pantheon of beings that make up the world, and every living creature within it is connected to them. They are the source of all strength and weakness in Glorantha. They both hold the world together and create all the conflict within it.</p><p>Some gods are worshiped as the patrons of tribes and clans. Others are personal deities and guardian spirits. Although most people are dedicated to a single deity, all the gods are acknowledged and worshiped when appropriate.</p><p>You, Vasana, worship Orlanth the Storm God. More specifically, you are devoted to the female aspect of Orlanth called Vinga. When Orlanth takes the form of Vinga, she embodies his trademark courage, strength, heroism, and a strong feminine aspect. You and many others find Vinga as the form of Orlanth most deserving of your worship.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
<p>*Glorantha is a mythological setting, and the worship and identity of the various gods is its defining aspect. Vasana worships Vinga, but you, in your adventures through Glorantha, will create your own adventurers, with their own relationships to the innumerable gods.*
Vinga desires your worship. She may offer you protection in battle if you pray to her. You head toward the makeshift temples on the edge of the island.
*Go to [[34]].*</p>(font:"Calluna Semibold")+(css: "font-size: 200%;") [5]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Kallyr%27s%20War%20Tent%20Page%2020.png>
</div>
<p>Kallyr Starbrow is an inspiring figure, and you need a mote of her courage before the coming battle. You head to the center of the Sartarite camp. The deeper into the ranks you get, the more ornate the tents become. Hides of rare animals marked with Runes are used as protection and decoration. Kallyr’s tent is a soft gray emblazoned with an enormous white Fire/Sky Rune (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[.] with rays coming out of it like a star.</p> <p>Kallyr Starbrow is the queen of the Kheldon tribe. If victorious here, she is expected to become the Prince of Sartar. She is a Rune Priest of Orlanth. Her completion of a sacred Heroquest, a journey into the magical underworld, earned her powers from the Pole Star, the star god at the center of the Sky Dome that only Kallyr seems to truly understand. This gift marked her permanently with a star engraved on her forehead and the title ‘Starbrow.’ Kallyr is a fierce warrior, famed for her temper and the strong hold she has over her warriors. For a dozen years, she has fought in rebellion against the Empire. As you approach the command tent, you hear her powerful voice booming from within, directed at some hapless warrior. You catch a few choice words, then his hurried apology as he scurries off to fix whatever mistake he made.</p><p> Two guards flank the entrance to the tent. As you approach, they cross their spears firmly. These are elite bodyguards, followers of Humakt and marked with Death Runes. One shakes her head and explains, “Only critical visitors may see the Pole Star before the battle.”</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Gloranthan Runes are mystic archetypes which dominate the world’s symbology. For a detailed description of Runes in Glorantha, and a description of the Fire/Sky Rune, see page 19 of Book 1: Rules.
To convince the guard of Vasana’s importance you must make a* **Charisma** *roll. First, multiply Vasana’s* **CHA** *(19) by 5. The result (95%) is then the target you must roll equal to or under, like a skill. If you succeed, go to [[6]]. If you fail, go to [[10]].
There is also a chance you get a special success by rolling equal to or under 1/5th of Vasana’s* **CHA** *(19%). If so, go to [[9]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [15]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Readying%20Molon%20for%20Battle%20Page%2010.png>
</div>
<p>You decide to tend to your own affairs and cross the camp towards the makeshift animal pens. As you approach, the howls, whinnies, and smells of a dozen different species greet you. There are many beast riders within the Sartarite army, and only some of them ride horses. Bison, llama, zebra, and all manner of animal are ridden throughout Glorantha. Some cultures, including the most skilled riders of all, the Praxian nomads, treat any rider that uses a horse as a mount as polluted. Instead, they ride rhinoceroses, unicorns, impalas, and many other types of beasts. </p><p>Praxian tribes often name themselves after the creatures they ride. The Bison Riders, one of the most powerful tribes, have sent troops to fight alongside Kallyr. Your bison is being kept with their beasts. His name is Molon, and he has been with you for many years. He has protected you in battle, in the wilds, and provided comfort through your life. He grumbles to you as you approach. It is good to see a friend amongst the turmoil. </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[16]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [21]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Scouting%20the%20Lunar%20Camp%20Page%2012.png>
</div>
You stride away from the rows of tents, then clamber down the rocky shores of Danger Isle and into The Creek. The ritual of the Engizi river priests has already had a visible effect, and the quickly rising water now comes midway up your thighs. You push through the thick stands of reeds that dot the island, then lower yourself deeper into the water.
The current has grown stronger, empowered by the priestly magic. As you push towards the opposite shore, you find the rushing water has deepened further and you are almost swept off your feet. You throw out your arms to keep your balance, then lower yourself completely into the water and begin to swim.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
<p>*Before you make a* **Swim** *roll, you may attempt to inspire Vasana using her Runes. Her attempt to push forward through the deepening current is both a reckless action and a form of passage, making it a perfect representation of Vasana’s* **Movement Rune*** (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[s].
To augment your roll, first roll equal to or under Vasana’s* **Movement Rune** (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[s] *(75%). If you roll equal to or under 1/20th of the Rune (4%) you get a critical success. You may increase your* **Swim** *skill by 50% for this scene. If you roll equal to or under 1/5th of your Rune (15%) you get a special success. You may increase your* **Swim** *skill by 30% for this scene. If you roll equal to or under your Rune (75%), you get a success. You may increase your* **Swim** *skill by 20% for this scene. In all these cases, check the box near your* **Movement Rune*** (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[s].</p><p>However, drawing inspiration from Runes carries a risk. If you roll over 75%, you fail. All rolls you make tied to the* **Movement Rune** (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[s] *are reduced by –20% until you can spend a day meditating on the Rune, which you will not be able to do during this adventure. Rather than listing every skill affected by the* **Movement Rune** (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[s], *this is left to your judgement. Refer to the Runes summary on page 19 of Book 1: Rules for more information.</p><p>Lastly, if you roll over 1/20 of your failure chance, in this case a result of 100%, you fumble and Vasana is wracked by psychic turmoil. If this happens, go to [[28]].</p><p>If you choose to attempt inspiration, make the roll then make a* **Swim** *roll with the necessary adjustments to the success chance.</p><p>You can also choose not to risk it and just make an unmodified* **Swim*** roll.</p><p>If you succeed, go to [[22]]. If you fail, go to [[27]].*</p>(font:"Calluna Semibold")+(css: "font-size: 200%;") [49]
<p>You pick your way through the tents and soon arrive at the water on the northern edge of the camp. You can see Lunar soldiers assembling across on the other side of the narrow ford. The Sartarite warriors are beginning to gather as well, but the sun is still rising. Angry soldiers do not arrive all at once. They grow and rumble, like storm clouds. </p><p>Slowly at first, then in a flood, more warriors arrive. They find their ranks, draw their arrows from quivers and jab them into the mud where they can be easily accessed. They check their weapons and shake one another’s armor to check the straps. You move among them, directing their positioning, and overseeing every preparation you can. </p><p>Finally, the sun comes into full view. Roars and the rattling of swords fill the air. You add your voice to the cacophony. </p><p>The battle begins.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Battle*** roll to position Vasana and her warriors. If you roll equal to or under 65%, increase the* **BRT*** by +5 and check the small box next to the* **Battle*** skill, if it is not already checked.
Go to [[52]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [6]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Kallyr%27s%20Council%20Meeting%20Page%208.png>
</div>
<p>You push your way forward like you belong. The guards move their spears aside, allowing you to pass.</p><p> The inside of the tent is thick with incense smoke. Elite warriors, marked with ritual tattoos, bearing brutal scars, and wielding wicked weapons pace along the walls or engage in quiet conversation. In the center of the tent, a hide map has been spread across a wooden table, speared into place with bronze daggers. Kallyr Starbrow stands at the head of the table, commanding the attention of three veteran warriors. She draws a line across the map with her finger, explaining strategy.</p><p> Disturbed by the gust of wind that entered with you, Kallyr looks up and fixes you with a stern, measuring gaze. She frowns.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*The* **CHA** *roll was against a characteristic, rather than a skill, so you do not check it for improvement. Kallyr is a famous warrior, who encounters dozens of heroes each day. To see if she recognizes you, make a* **Reputation** *roll. This is handled like a skill roll but is in a different place on Vasana’s adventurer sheet. If you succeed, go to [[7]]. If you fail, go to [[8]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [10]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Kallyr%27s%20War%20Tent%20Page%2020.png>
</div>
<p>Kallyr’s guards gaze firmly ahead as you speak, unfazed by your protestations. They do not speak, but their spears remain crossed. After a few moments, your face flushes red with embarrassment, and you turn away. You leave Kallyr’s tent and return to the outskirts of the camp, rebuffed.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to* [[32]].(font:"Calluna Semibold")+(css: "font-size: 200%;") [7]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Kallyr%27s%20Council%20Meeting%20Page%208.png>
</div>
<p>Kayllr’s eyes flash with recognition and she smiles. She waves you towards her. “Daughter of Farnan. I remember you. Your father served me well for many years, and I am glad to count his kin alongside me now. Come. Cast your eye over this map. I would hear your thoughts on our battle plan.” You step forward and join the cluster of generals surrounding Kallyr, who nod respectfully as you approach. </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
<p>*Like* CHA, **Reputation** *is not a skill, so you do not check it for improvement.
Go to [[11]].*</p>(font:"Calluna Semibold")+(css: "font-size: 200%;") [8]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Kallyr%27s%20Council%20Meeting%20Page%208.png>
</div>
<p>Kallyr’s eyes stay blank. Your face flushes red as the eyes of every warrior in the room flicks towards you. You are overcome with a sense of intrusion, and go to step back out of the tent, but Kallyr raises a hand in greeting. “Hail, warrior. I am glad to see that one so strong-willed will be joining me on the battlefield. Before you leave, please, join us. I would ask you to share the wisdom of one of the common folk. Eyes watching from on high often miss small details.” A round of chuckles spreads through the crowd of generals around her. You nod, and step forward. Two large Sartarite warlords shift to make room for you. For a brief second, you stand amongst the elite. </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[11]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [11]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Kallyr%27s%20Council%20Meeting%20Page%208.png>
</div>
<p>You step forward and inspect the map laid out on the table while Kallyr explains her plan. The map is dotted with symbols and small wooden tokens that represent the Sartarite and Lunar forces. Deep grooves have been scratched into the hide to mark the shape of the water and land. Painted lines plot out charges and counter-charges of Sartarite warriors. You find your own station on the western flank, where you will volley with the archers. Once the Lunar infantry enter the deepest part of the ford, you will join the cavalry and charge them while they are vulnerable. Kallyr herself will charge at the same time you do, from the eastern flank. If all goes well, you will meet her again in the center of the battle. </p><p>As you run through the conflict in your mind, you think you find a flaw in the plan. The Sartarite cavalry charge will decimate the Lunar infantry, but when the Lunar cavalry joins the fray you will be greatly outnumbered. </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To judge the plan and voice Vasana’s concerns, make a* **Battle** *roll. If you roll equal to or under 65%, she succeeds. Go to [[12]]. If you fail, go to [[13]].
If she trusts in her leaders and instead offers her respects, go to [[14]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [32]
The Sartarite camp stretches out before you. You still have some time before the battle begins.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
//Once you have attempted two of the options below, go to// [[50]]//.//
* //Pay your respects to your ancestors and the gods: go to// [[33]]//.//
* //Meet with Kallyr Starbrow, the Sartarite leader: go to// [[5]]//.//
* //Tend to your bison mount and meet with your fellow warriors: go to //[[15]]//.//
* //Ford the river and scout the enemy camp: go to// [[21]]//.//
* //You may also leave the camp early and prepare yourself at the battlefield: go to// [[49]]//.//(font:"Calluna Semibold")+(css: "font-size: 200%;") [13]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Kallyr%27s%20Council%20Meeting%20Page%208.png>
</div>
<p>You trace the movements of the soldiers on the field with your fingers, playing the battle out in your mind. The Lunar and Sartarite forces exchange a volley. As the bodies mount up on each side, the Lunar infantry attempts to ford The Creek. As they reach the lines, Sartarite cavalry counters with a charge. All is well, but not for long… Lunar cavalry charges, too. It surrounds the Sartarites while they are outnumbered. The battle is lost... </p><p>You voice your concerns and immediately wish you had bit your tongue. Disappointment flashes across Kallyr’s face, but she masks it quickly. Her finger jabs at a contingent of cavalry reserves, twice the number on Danger Isle. “It is a feint. When the Lunar cavalry charges, we will signal the reserves and crush them.” </p><p>The warriors around you are less subtle, and grin openly at your mistake. “Let us hope the Lunars make the same mistake as you,” one says. Before you can explain yourself or ask any further questions, the ranks close and you are blocked off from the table. The message is clear. </p><p>You exit the tent quickly, attempting to shake the memory free from your mind. The question was a test, a trap. Perhaps, you think angrily, the generals should focus on the coming battle and not their little games. </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[32]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [14]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Kallyr%27s%20Council%20Meeting%20Page%208.png>
</div>
<p>Such a glaring issue has surely been accounted for. Kallyr and her generals have plenty of experience. You brush the concern from your mind. Bowing deeply to Kallyr, you explain you are here to seek advice, not give it.</p><p> “Trust and loyalty are the most important traits in a soldier,” she says. “Fight bravely, and the day will be ours. If we meet on the field, I will feel all the stronger for it.” She reaches out and squeezes your shoulder for a moment, then turns back to the map. </p><p>You remain for a few more minutes, enjoying the high profile company, then excuse yourself and return to the camp.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[32]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [9]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Kallyr%27s%20Council%20Meeting%20Page%208.png>
</div>
<p>You push your way forward like you belong. The guards lower their spears, allowing you to pass.</p><p> The inside of the tent is thick with incense smoke. Elite warriors, marked with ritual tattoos, bearing brutal scars, and wielding wicked weapons pace along the walls or engage in quiet conversation. In the center of the tent, a hide map has been spread across a wooden table, speared into place with bronze daggers. Kallyr Starbrow stands at the head of the table. She is commanding the attention of three veteran warriors. She draws a line across the map with her finger, explaining strategy.</p><p> One of the guards you brushed past heads to the table and quietly speaks with Kallyr. She looks up and fixes you with a stern, measuring gaze as the guard talks. Finally, she waves you towards her, saying “Daughter of Farnan. I remember you. Come. Cast your eye over this map. I would hear your thoughts on our battle plan.” </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*The* **CHA** *roll was against a characteristic, rather than a skill, so you do not check it for improvement. Go to [[11]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [16]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Readying%20Molon%20for%20Battle%20Page%2010.png>
</div>
<p>Molon chews happily at straw and leans into you as you brush his thick, matted fur. Once you finish tugging the knots free, you procure a small bowl of mashed pigments and paint Runes across his side. A bison of unusual motion, Molon shares your affinity for the Movement Rune (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[s], and you join it in flowing patterns with Earth (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[e] and Death (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[t].</p><p>Your meditative motions are broken by the crash of splintering wood and a loud peal of laughter. A pair of warriors are leaning against the edge of a nearby pen laughing at their companion who has collapsed through the gate and into the muck inside. The trio are visibly drunk and although the two still standing have the intelligence to quickly stifle their laughter, the collapsed warrior continues to giggle and fixes you with an incredulous stare.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Gloranthan Runes are mystic archetypes that dominate the world’s symbology. For a detailed description of Gloranthan Runes, and descriptions of the Movement, Earth, and Death Runes, see page 19 of Book 1: Rules.
Go to [[17]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [17]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Readying%20Molon%20for%20Battle%20Page%2010.png>
</div>
<p>The two warriors still standing slam their closed fists against their chests, a mark of respect. The collapsed drunk flicks mud at you before writhing about in fits of laughter. Warriors like this threaten the discipline and morale of the army.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To quell these warriors, make an* **Intimidate** roll. *If you roll equal to or under 25%, you succeed. Go to [[18]]. If you fail, go to [[19]].
If Vasana ignores them and focuses on Molon, go to [[20]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [18]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Readying%20Molon%20for%20Battle%20Page%2010.png>
</div>
<p>You bark a command to the man on the ground who struggles to his feet. He sobers visibly beneath your tirade of admonishments. At your command, he tips out the rest of the wine in his waterskin and sets to mucking out the filthiest pens.</p><p>You watch him for a while then head back when you are certain he has learned his lesson. The two other warriors keep their hands clenched against their chests for the duration, completely silent, as if willing themselves to become invisible.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*You may check mark the small box next to Vasana’s* **Intimidate** *skill. For having revitalized discipline amongst the warriors, modify the* **BRT** *by +2. Go to [[32]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [19]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Readying%20Molon%20for%20Battle%20Page%2010.png>
</div>
<p>You bark a command to the man on the ground, but he giggles in response and sprays you with mud again. As his two companions pull him to his feet, he flicks a rude gesture towards you and stumbles to the gate, drinking from his wineskin.</p><p>The trio leave, and you return to caring for Molon. You only hope they are not at your side during the coming battle. </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*<p>The fools will undoubtedly get somebody killed when the battle begins. Modify the* **BRT** *by –2.
Go to [[32]].*</p>(font:"Calluna Semibold")+(css: "font-size: 200%;") [20]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Readying%20Molon%20for%20Battle%20Page%2010.png>
</div>
<p>You ignore the fools and turn back to Molon. You spend the next few minutes tightening straps on his leather harness, going through the quivers strapped against his neck, and finishing the Runes painted across his bristly brown fur. Eventually the other warriors leave, no doubt to make trouble elsewhere. </p><p>After pausing to change Molon’s water, you step away from the animal pens, and head back towards the camp.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
<p>*The drunken warriors will undoubtedly get somebody killed when the battle begins. Modify the* **BRT** *by –2.
Go to [[32]].*</p>(font:"Calluna Semibold")+(css: "font-size: 200%;") [28]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Scouting%20the%20Lunar%20Camp%20Page%2012.png>
</div>
<p>Your mind is battered relentlessly by a torrent of excited magic. All you can do is clutch your skull and squeeze your ears to prevent your brain escaping. The din continues and although your eyes are wide, all you can see are flashes of white and red.</p><p>Finally, after several minutes, the backlash begins to disperse. You find yourself lying in the shallow water, your equipment coated in mud. You hear shouting and the blaring of war horns. The battle is beginning and although your head continues to pound painfully, you will yourself into action. Soon you are tugging your bow off your shoulder and joining the Sartarite infantry on the northern bank.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
<p>*Reduce your* **Movement Rune** (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[s] *by –1D10%. Because Movement is across from* **Stasis*** (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[c]
, *your* **Stasis*** *Rune is increased by the same amount, reflecting your change in allegiance.
Go to [[51]].*</p>(font:"Calluna Semibold")+(css: "font-size: 200%;") [22]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Scouting%20the%20Lunar%20Camp%20Page%2012.png>
</div>
<p>Powerful strokes take you through the deepest part of the river, away from prying eyes and across to the shore. The pace is exhausting. Your body is weighed down by weapons and armor. After what seems like an age, your feet finally find the firm ground of the opposite bank. You clamber out of the water and into a stand of reeds.</p><p>From here you can make out the Lunar lines and spot the individual markings of each regiment. Like your own camp, the Lunar warriors are preparing for battle. Their infantry prepares their weapons and straps on their shields. Behind them, the Lunar cavalry mount their steeds and begin to form into ranks. You make a mental note of their positions. They favor their western flank, but as you turn to go, you spot a figure emerging from the commander’s tent. You quickly lose sight of them as they walk through the camp, but by pushing further through the reeds, closer to the Lunar camp, you may be able to pick them out again.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
<p>*You may check mark the small box next to your Swim skill. You may also increase the* **BRT*** by +3.
To continue Vasana’s surveillance, you must make a* **Hide** *roll. Vasana is not good at sneaking: her strengths lie elsewhere. There is always a chance of success, but retreat may be the wiser option.</p><p>If you are satisfied with what Vasana has already learned and wish her to return to camp, go to [[29]].
She may also continue to surveil by using her Rune magic and casting the* **Dark Walk** *spell. If so, go to [[23]].
If you push forward and succeed with her* **Hide** *roll, go to [[25]]. If you fail, go to [[31]].*</p>(font:"Calluna Semibold")+(css: "font-size: 200%;") [27]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Scouting%20the%20Lunar%20Camp%20Page%2012.png>
</div>
<p>You begin to swim, but your equipment is heavy and the current is swift. The water is too dangerous, and you quickly abandon the attempt in favor of returning to the camp. </p><p>There’s no sense getting yourself killed by drowning, when there’s a dozen Lunar spears already waiting for you. Before long, you are back amongst the Sartarite tents, soaked, but alive.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[32]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [29]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Scouting%20the%20Lunar%20Camp%20Page%2012.png>
</div>
The risk outweighs the reward. You slip back into the water and by retracing your steps you are soon back in the Sartarite camp, soaked, but alive.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[32]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [23]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Scouting%20the%20Lunar%20Camp%20Page%2012.png>
</div>
Crouched low in the reeds, you run your left hand across your right bicep, tracing the ink of your Rune tattoos. Your fingers dance across the marks of Earth and Death, then settle on the twisted shape of the Movement Rune. You breathe in the last of the night air, then exhale as you slip into the shadows that cling to the reeds, despite the rising sun.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*The* **Dark Walk*** spell is a powerful Rune spell that allows Vasana to become totally invisible and soundless while she remains in shadow. To cast it, you need to make a roll equal to or under Vasana’s* **Movement Rune*** (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[s]. If you succeed, reduce her Rune points by 1 and go to [[24]]. If you fail, you do not need to reduce her Rune Points, unless you fumble. Go to [[30]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [25]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Scouting%20the%20Lunar%20Camp%20Page%2012.png>
</div>
You slip unnoticed into the shadows. The reeds are tall enough to break up your silhouette, and you will pass undetected as long as you are quiet.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*You may check mark the small box next to Vasana’s* **Hide** *skill.
Go to [[26]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [31]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Scouting%20the%20Lunar%20Camp%20Page%2012.png>
</div>
<p>The reeds offer little protection from the rising light. As a patrol approaches, you decide the risk of this scouting trip outweighs the reward. You slip back into the water and by retracing your steps, you are soon back in the Sartarite camp, soaked, but alive. </p><p>The warriors around you are all preparing for battle and soon you are swept alongside them.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[50]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [24]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Scouting%20the%20Lunar%20Camp%20Page%2012.png>
</div>
The magic cloaks you in darkness and your silhouette becomes a shadow indistinguishable from the surrounding reeds.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[26]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [30]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Scouting%20the%20Lunar%20Camp%20Page%2012.png>
</div>
<p>As if to spite you, the rising sun banishes the shadows as you step towards them. The pounding in your ears slows, and you can see your forces massing on Danger Isle. </p><p>Your scouting trip has ended, and you slip back into the water to retrace your steps. Soon you are back in the Sartarite camp and the battle is about to begin.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[50]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [26]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Scouting%20the%20Lunar%20Camp%20Page%2012.png>
</div>
<p>You move silently towards the encampment, invisible to the enemy. From your hidden position, you track the figure further and when they stand in the open to inspect a soldier’s weapon, you recognize them.</p><p>The man you have been tracking is the so-called ‘Great Captain’ Fazzur Wideread, the former Governor General of Dragon Pass, and the expert tactician who leads this Lunar army. Wideread’s prowess is legendary. His own personal martial skill is only outweighed by his strategic genius and aptitude for maneuvering large armies.</p><p>Fazzur pivots suddenly. His eyes, hooded by thick brows, scan the river. Your breath freezes as he looks over your position, but he does not appear to notice you. After a moment gazing towards the river, he turns away, and disappears deeper into the Lunar camp.</p><p>You keep your vigil and follow the movements of the enemy soldiers. Over a few short minutes, you witness several adjustments to the enemy infantry formations. You believe you spot a weakness in their eastern flank that your archers could capitalize on in the coming skirmish. </p><p>Finally, you slip away, back into the reeds, and swim to Danger Isle. Your scouting mission has been successful. As you return to the island, you hear war horns blaring. The sun is beginning to rise. The battle begins.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Witnessing Fazzur Wideread’s strategic adjustments gives you the chance to counter them on the battlefield. You may increase the* **BRT*** by +10.
Go to [[51]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [51]
<p>By the time you arrive at the edge of Danger Isle, the Lunar infantry are already pushing into the water. The assault is underway. The Sartarite archers are ready to answer the charge. As you push to your position, the first volley of arrows flies through the air. Many arrows fall short, but some reach the marching line and embed themselves in shield, mail, or skin. Small rivulets of blood trickle into The Creek. It will run red by sunset.</p><p>You fall into the lines, string your bow, nock an arrow, and join the battle.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[52]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [50]
<p>Beautiful rays of golden light pierce the fog as the sun rises. The atmosphere in the camp changes from tense anticipation to frantic action. Suddenly, you’re caught in a whirlwind of activity. Grab your equipment. Check your armor. String your bow. It’s time to move. </p><p>You join the ranks of warriors pushing forward towards the banks of Danger Isle. Sartarite warriors mill restlessly. The small island is packed with bodies. You shove your way through the crowd and get to the edge of the water. </p><p>On the opposite bank, the Lunar soldiers are forming into lines. They’ll be coming soon. You have just enough time to position yourself and nock an arrow. Orders are being barked around you. The Sartarite line begins to slowly form up. You add your voice to the cries, rallying the troops.
The battle begins.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Battle*** roll to position Vasana and her warriors. If you roll equal to or under 65%, increase the BRT by +5 and check the small box next to the* **Battle*** skill.
Go to [[52]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [34]
<p>You make your way towards the edge of Danger Isle and join the procession of worshipers. Two large shrines have been set up: one to Orlanth, and one to Humakt. Each is decorated with special fetishes and sacred tokens. Crowds of kneeling supplicants reach forward towards each shrine, placing small fragments of cloth or jewelry upon them. Under their breath, they mutter the names of their ancestors. Your mind drifts to your father Farnan. His spirit is gone, devoured by the Crimson Bat, but his name and memory remain. If you can stand against the Lunar Empire this day, then you will have honored the name of your father and his memory.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[35]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [35]
<p>As you take in the sight of the assembled worshipers, you are jostled to one side by an enormous Praxian Storm Bull cultist. He pushes through the crowd towards the water of The Creek, behind the shrines, and begins to splash it across his body ritualistically. Several other worshipers surround him, cleaning their bodies as a mark of respect. You start to move before you are jostled sideways again. This place is packed with people vying for a chance to give worship. </p><p>You step forward and gaze at the shrines. You could visit the shrine of Orlanth, your patron god, to pray for strength. Or you could visit the shrine of Humakt, the God of Death, for purpose and guidance on the battlefield. You are only a lay</p><p>member of Humakt’s cult, though.</p><p>In Gloranthan worship, it is not uncommon to praise multiple gods, so long as the beings themselves are aligned. Given the nature of the day to come, perhaps Humakt would be a more fitting recipient of your praise. Whether or not you ultimately decide to offer worship to the gods today, you can always go to bathe in the waters of The Creek and honor your ancestors in that fashion.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
* //To offer praise to Orlanth, go to [[36]].//
* //To visit the shrine of Humakt, go to [[40]].//
* //To leave the gods be, wade into the river, and praise your ancestors, go to [[44]].//(font:"Calluna Semibold")+(css: "font-size: 200%;") [36]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Worship%20at%20Vinga%27s%20Alter%20page%2015.png>
</div>
<p>You approach the shrine of Orlanth, the Storm Lord. Orlanth is the patron god of the Orlanthi people, and of Sartar as a whole. Blue pigment has been spread around the base of the shrine. It flutters about, casting specks of brilliant color into the wind as you approach.</p><p>The center of the shrine is a portable altar and a collection of painted terracotta statues depicting Orlanth in his various martial aspects—the Adventurer, the Thunderer, the Master of the Four Weapons, and Vinga. The entire shrine is portable and was brought here by the priests and Wind Lords who followed Kallyr to war. Amongst all the trinkets and totems placed against the sides of the shrine is a collection of large bronze swords. Seated nearby are several Orlanthi Wind Lords, cross-legged and meditating. These powerful ‘Rune Lords’ are the warrior-priest leaders of the Orlanth cult. Some of them can fly across the battlefield. They are amongst the deadliest warriors in Glorantha.</p><p>Orlanth symbolizes and forms the elemental Air; he is a foundation of the Cosmic Order. He is King of the Gods by right of his strength and deeds, and his virtues maintain the world. As both the murderer of Yelm who plunged the world into Darkness and the leader of the Lightbringers who revived the world, Orlanth is the God of Heroes, an untamed destroyer who nonetheless protects life and aids civilization. He destroys not to end the world but to make way for the new. Orlanth made the world what it is through his deeds.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To worship Orlanth, go to* [[37]]*.*
*To turn to the shrine of Humakt, go to* [[40]]*.*
*To wade into the river and praise your ancestors, go to* [[44]]*.*(font:"Calluna Semibold")+(css: "font-size: 200%;") [40]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Worship%20at%20Humak%27s%20Altar%20page%2017.png> \
</div>
<p>You make your way towards the shrine of Humakt. It is much quieter here. The worshipers seem more restrained than those of Orlanth. Most of them sit in quiet contemplation, with their eyes closed. The shrine itself is a simple affair. A sword has been placed into the ground, surrounded by a sweet smelling incense that overwhelms the senses. A priest pours blood on the sword from a clay bowl. Approaching the shrine of Humakt is like stepping into a bubble. It is as if the sound from the rest of the camp grows quieter upon your approach.</p><p>Humakt is the God of Death and War. The worshipers here have an aura of quiet deadliness. Several Humakti Sword Priests, the most respected worshipers, sit in silence around the shrine itself. Their weapons are close at hand. These fearsome warriors make up the unshakable backbone of a strong Sartarite army. Humakt is the War God, and the master of the Death Rune (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[t]. His followers believe that divinity and purity can be found in the denial of the physical world and the senses, and the focus on duty and responsibility.</p><p>You are only a lay member of Humakt, but you still respect his example.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To visit the shrine of Orlanth, go to [[36]].
To offer praise to Humakt, go to [[41]].
To leave the gods be, wade into the river and give praise to your ancestors, go to [[44]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [44]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Worshiping%20the%20Ancestors%20Page%2018.png>
</div>
<p>You step past the shrines and move towards the water. Crude clay and terracotta statues of people have been placed on the banks. You step into the shallows and kneel. As you splash water across your face, you take the time to think of those who came before you. Your all-important ancestors. Those who defined your birth and inspired the struggles and boons you inherited. To some extent, you share these ancestors with all those around you. Even those who are not linked to you by blood have shown honor to your heritage by standing alongside the forces of Sartar this day.</p><p>"So just who are your ancestors?"</p><p>You are Orlanthi. Your people came to Sartar and Dragon Pass many years ago from Heortland. Since settling here, you have fought off pursuers from the old country, raiders from the east, and Lunar occupiers. Yours is a heritage of fighting for freedom. Though others may call you barbarians, you know in truth that you are the loyal and passionate servants of Orlanth.</p><p>"But what of your more recent ancestors?"</p><p>Your father Farnan was a great warrior. He was a champion of Starbrow’s Rebellion, and he fought bravely in the name of Orlanth. Your mother, a farmer, tended a large farm in Dragon Pass. Each year, you would watch your father leave, and wait anxiously for his return, while you helped your mother tend to the crops. One year, he did not come home. You would come to learn that he had been slain by the Lunar Empire. This tragedy would be made all the worse when you discovered that he had been consumed by the Crimson Bat. His very soul was destroyed by that terrible Lunar living weapon. You were devastated, but above all, you were angry.</p><p>You left your mother’s farm behind, despite her protest, to join the fight against the Lunar Empire. Today you will honor your father’s memory, your mother’s suffering, and the history of all your ancestors. </p><p>As you consider those who came before you, and the battles and legacy that led you here this day, you feel a sense of peace come over you. Although your ancestors do not grant you magical protection in combat the way the gods do, their presence is of significant cultural importance. You feel a sense of pride, and of strength.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To offer worship to your ancestors, go to [[45]].
To learn more about the Crimson Bat, go to [[46]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [37]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Worship%20at%20Vinga%27s%20Alter%20page%2015.png>
</div>
<p>You take up your place amongst the other warriors and kneel before the cult images of Orlanth. You gaze at the little terracotta statues and see “beyond” them into the realm of the gods and feel the divine presence upon you. You know that each worshiper sees something different. You see Vinga, the warrior, the adventurer. You see the gathering of storm clouds, and the racing of whipping winds. You hear the rumble of thunder, and feel strength rise from deep in your bones.</p><p>Around you, some worshipers twist their bodies in ritual dance. Some sing ancient songs of worship. Some stay quiet, deep in meditation. Others howl out pleas and promises. You bow your head.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Worship can be done through prayer, singing, dancing, meditation, the ritualistic burning of incense, and other practices unique to each individual god. When Vasana worships, make a* **Worship (Orlanth)*** roll to gain the blessing of her god. Before you make Vasana’s* **Worship (Orlanth)*** roll, she may attempt to dance, sacrifice something important, or sacrifice magic points. However, Vasana has nothing on hand to sacrifice and needs her magic points for the upcoming battle.
Make a* **Worship (Orlanth)*** roll. If you succeed, go to [[38]]. If you fail, go to [[39]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [38]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Worship%20at%20Vinga%27s%20Alter%20page%2015.png>
</div>
During your prayers, a sudden wind picks up and sends strands of hair fluttering around your face. The chanting around you intensifies. When you open your eyes, you feel a renewed sense of power. The eyes of the other worshipers linger upon you as you stand and leave.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vinga is watching over you and your allies. Increase your* **BRT*** by +5, then go to* [[47]].(font:"Calluna Semibold")+(css: "font-size: 200%;") [39]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Worship%20at%20Vinga%27s%20Alter%20page%2015.png>
</div>
You spent almost an hour in deep contemplation but feel no stirring in the air around you. Although you find solace in worship, Vinga does not answer you today. You gather up your things, breathe deeply the incense in the air one last time, and turn to leave.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[48]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [47]
You turn away from the shrine, and gaze out across the assembled worshipers. The Creek gurgles away nearby, filled with worshipers offering thanks to their ancestors.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To wade into the river and give praise your ancestors, go to [[44]].
To make your way back to camp, go to [[32]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [48]
It is time to go. As you slip through the crowds of worshipers, you hear a soft word spoken to you. You glance up, and spot a high priestess of Ernalda, the Goddess of Earth and Fertility, nodding at you in approval. She clearly respects your piety, and your connection to the gods. You smile back, then continue on your way. You leave the gathered worshipers and make your way back towards the center of the Sartarite camp.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[32]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [41]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Worship%20at%20Humak%27s%20Altar%20page%2017.png> \
</div>
You approach the shrine quietly and sit alongside the other worshipers. You close your eyes and begin to recite a set of ancient prayers in your mind. Around you, some worshipers are practicing slow, ritual dances. Others chant the words to sacred hymns.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Worship can be done through prayer, singing, dancing, meditation, the ritualistic burning of incense, and other practices unique to each individual god. An initiate would make a* **Worship (Humakt)*** roll but Vasana is only a lay member and does not have this skill. She may attempt to dance, sacrifice something important, or sacrifice magic points. However, Vasana has nothing on hand to sacrifice and needs her magic points for the upcoming battle.
Still though, she could use a blessing. If you choose to sacrifice one or more of Vasana’s magic points, mark them off her sheet and go to [[42]]. If you choose not to, go to [[43]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [42]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Worship%20at%20Humak%27s%20Altar%20page%2017.png> \
</div>
<p>You continue your prayers. You whisper them again and again under your breath, until all the world around you fades away. In the silence, you continue to repeat them. You find blissful peace in the quiet. When at last you feel sensation return, and your mind reawakens, you feel a pang of mild regret. </p><p>The camp is chaotic around you. Nothing has changed, but you feel like for the first time you are truly noticing the frantic energy of so many people so closely packed together. The sights, sounds, and smells are overwhelming. You force yourself to relax and let the pleasant emptiness you found insulate you from the noise. You stand, nod at the other worshipers, and step away.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*You can feel the presence of Humakt observing you as you step away. Increase the* **BRT*** by +5. Go to [[47]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [43]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Worship%20at%20Humak%27s%20Altar%20page%2017.png> \
</div>
<p>You walk to the shrine and sit alongside the other worshipers. You try to let your mind go blank and focus on worship, but the constant noise and the dull feeling of nervous anticipation about the coming battle distracts you. Each time you feel the sensation of true silence approach, some minor sound distracts you and emptiness slips away, just out of your reach. Eventually, frustrated and stiff from sitting still for so long, you stand.</p><p>As the blood rushes back to your feet, causing pinpricks the whole way, you take the time to breath in deeply. Perhaps Humakt did not answer, but perhaps it was too much to expect. You must take solace in the act of worship itself. You step once more to the shrine, bow, then turn and walk away.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[47]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [45]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Worshiping%20the%20Ancestors%20Page%2018.png>
</div>
You stand by, in contemplation. It is not long before the memories of your ancestors turn to voices in your head. You take a deep breath and feel the heritage and legacy of your people wash over you. A thousand voices echo through your mind; in particular, though, your father’s is missing, but your other ancestors comfort you in his stead. When you finally open your eyes, you can feel endless generations of those before you, watching through them. You spend a moment in the river, enjoying the sensation, then step back. You will honor your forebears today.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[48]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [46]
<p>The Crimson Bat is a terrifying monster. It was born from Chaos, the antithetical force to Creation that lurks on the fringes of Glorantha. The gods are trapped in an endless struggle against Chaos, and many, like the Storm Bull, make the entire focus of their cults the eradication of the alien monstrosities that Chaos creates. Creatures born of Chaos are emotionless, soulless, mindless creatures, driven only to destroy. They have no sentience, and although they are ‘living,’ insects and even plants have infinitely more complex emotion and importance than these shadow monsters.</p><p>Although Chaos is reviled by most Gloranthans, the Lunar Empire uses strange magic to guide the terrible strength of Chaos creatures and to unleash it upon their enemies. The Crimson Bat is just one of the weapons that the Lunar Empire uses to quell rebellions like the one in Sartar. Those killed by the Bat, like your father, have their souls consumed and made one with Chaos. Your father will never know peace. Instead, he and all the others the Crimson Bat slays are forever doomed to be entombed inside that swirling abomination of endless Chaos.
The Lunar Empire must pay for these atrocities...</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[45]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [52]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dangerford%20Map%202%20Page%20181.png>
</div>
<p>War horns sound on both sides. Sartarite and Lunar troops alike pull upon their bowstrings and raise their javelins.</p><p>As is tradition throughout Glorantha, battle begins with an exchange of ranged weapon attacks and magic. Sometimes, these minor exchanges are terrifying enough to end battles early and avoid additional loss of life. Unfortunately, the stakes are too high on both sides. Today, the battle will go much further. This skirmish will only whittle down each side.</p><p>Your task is to remain in the skirmish as long as possible, firing missiles towards the marching Lunar infantry. Once they have advanced into the water, you will break away from the lines to find Molon, your bison, and join the charge.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[53]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [53]
The Lunar infantry marches. You stand in line with your fellow warriors. Their presence comforts you. You draw your strength from your faith in their ability to fight beside you. Today, the Sartarites push back against the Lunar Empire. Today your loyalty will be tested. Today you will win.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*In RuneQuest, heroes define themselves through their Passions which reflect their relationship with the world and the factions within it such as their tribe, family, and friends. Passions can also be used to fuel action.
If you wish, Vasana may draw inspiration from her* **Loyalty (Sartar)*** 70% Passion to augment one of her skills for the skirmish. Choose a single skill to augment. The inspiration will last for this full scene, so while you may choose any skill, her* **Composite Bow*** skill will be the most useful. Attempt a* **Loyalty (Sartar)** *roll. If you are successful, go to [[54]]. If you fail, go to [[55]].
If you choose not to attempt inspiration, go to [[57]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [54]
<p>Sartarite commanders dash back and forth behind the lines of archers, bellowing orders. Hundreds of arrows are drawn from their quivers in concert. Yours is one of them. You heave back your bowstring in time with your allies. Let the enemy come! You have every faith in your friends and in your leaders. Sartar has long waited for this day. </p><p>Your faith is in your brethren, and their power is yours. </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If you rolled 70% or under, you achieved a normal success and may increase Vasana’s chosen ability by +20% for the battle’s duration. If you rolled 14% or under, you achieved a special success and may increase her chosen ability by +30% for the battle’s duration. If you rolled 4% or under, you achieved a critical success and may increase her chosen ability by +50% for the battle’s duration. You may check mark the small box next to Vasana’s* **Loyalty (Sartar)*** Passion.
The scenario will alert you when Vasana’s Passion fades.
Go to [[57]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [55]
Sartarite commanders dash back and forth behind the lines of archers, bellowing orders. Hundreds of arrows are drawn from a hundred quivers in concert. Yours is one of them. You draw back your bow in time with your allies, but your hands are shaking. Sartar has been waiting for this day for so long. The burden of decades falls squarely on your shoulders. Now, faced with such a terrifying challenge, you find yourself filled with doubt. How can you possibly succeed where so many others have failed?
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If you rolled over 70%, you failed and must reduce Vasana’s chosen skill by –20% for the duration of the skirmish. The scenario will alert you when the effect of your failed augment fades. Go to [[57]].
If you rolled a 99% or 100%, you fumbled and are wracked with despair. Go to [[56]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [57]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/The%20Battle%20Begins%20Page%2022.png> \
</div>
The Lunar horns sound a final time, and the infantry begins striding forward. Their ordered march quickly turns into a graceless wade as they reach the knee-high water. Arrows and magical spells fly around you. The mass of shields and bodies absorbs the missiles, one by one. The Lunar line is over a hundred meters away. It’s a difficult shot. You raise your bow and draw the string, feeling your back muscles strain. After a beat, you loose the arrow, which silently flies through the air, twisting in the wind.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Due to the increased range, halve Vasana’s* **Composite Bow*** skill, after adjusting for inspiration if applied, then roll.
If you fail, go to [[58]].
If you succeed, determine the hit location by rolling 1D20. All creatures in RuneQuest have hit locations with hit points associated with them. Refer to the adventurer sheet for the hit location result. Next, roll Vasana’s damage and apply it to the location. If you succeed, Vasana deals 1D8+1 damage. If you rolled a special success, 1/5 of your halved* **Composite Bow*** skill, Vasana impales the target. The damage is doubled, dealing 2D8+2. Finally, if you rolled equal to or under one twentieth of your halved* **Composite Bow*** skill, you got a critical success. Not only does the attack impale, but the maximum damage is dealt, 18 points, and it bypasses all armor!
Although equipped to fight in a phalanx, the marching Lunar infantry cannot maintain their defensive shield wall while wading through the waters of The Creek, so they are unusually exposed to missile fire. They are all wielding shields that protect their left arms and chests. If either of these locations are rolled, reduce the damage by 12 as the arrow is absorbed. The damage is then reduced by the hit location’s armor. In this case, the Lunar infantry have 6 points of bronze armor on their chests and 5 points everywhere else, so reduce the damage by the appropriate amount before applying it. It is difficult to penetrate a shield and heavy armor with a normal success with arrow fire.
If you overwhelm their armor and deal damage, increase the* **BRT** *by +5. If you reduce the hit points in the affected location to 0 or lower, increase the* **BRT*** by +10 instead. For convenience, use Vostor to represent a sample Lunar infantry soldier, referring to his adventurer sheet for values. If you reduce the hit points in the location by twice their location hit points or more, increase your* **BRT*** by +15 instead.
If you succeed the* **Composite Bow*** skill roll, you may check the box next to it.
Go to [[58]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [56]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/The%20Battle%20Begins%20Page%2022.png> \
</div>
<p>The arrow nocked on your bowstring drops from your numb fingers, and tumbles to the ground in front of you. It takes all your strength not to double over. Nausea rushes through you. Your lungs are burning. This is impossible. Surely you have no hope of victory here. Are you sworn to a lost cause? </p><p>While you catch your breath, your companions fire a volley. Out of the corner of the eye you see the missiles sail through the air. Your panic has robbed you of a chance to attack. Perhaps it was for the best. Most of the shots fall short. The Lunar infantry is still too far away to fire upon easily. You straighten up, cast your doubts from your mind, and make yourself ready. This is no time to let fear take control.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*The scenario will alert you when the effect of the failed augment fades. Since you have fumbled your roll, you must also roll 1D10 and reduce Vasana’s* **Loyalty (Sartar)*** Passion by that percentage. Go to [[58]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [58]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/The%20Battle%20Begins%20Page%2022.png> \
</div>
<p>Behind the tide of Lunar infantry, you see a black cloud of mundane and magic missiles come sailing through the air. Most of the missiles fall short of the Sartarite lines, and the wall of shields absorbs the rest. </p><p>You have another chance to attack. This time, the Lunar hoplites are within your bow’s effective range.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Composite Bow*** roll using your full skill.
If you fail, go to [[59]].
If you succeed, determine the hit location by rolling 1D20 and referring to the adventurer sheet. Roll Vasana’s damage, 1D8+1. If you got a special success, double it and roll 2D8+2. If you rolled a critical success, you deal maximum damage, 18 points, and it bypasses all armor.
If the target’s shield is protecting the hit location, either the left arm or abdomen, the damage is reduced by 10. Next, the damage is reduced by 5 (or 6 points for chest) for the Lunar armor. Finally, the damage is dealt to the hit location.
If you overwhelm their armor and deal damage, increase the* **BRT*** by +5. If you reduce the hit points in the affected location to 0 or lower, increase the* **BRT*** by +10 instead. If you reduce the hit points in the location by twice their location hit points or more, increase the* **BRT*** by +15 instead.
If you succeed the* **Composite Bow*** skill roll, you may check the box next to it. This does not apply if the skill is already checked.
Go to [[59]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [59]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/The%20Battle%20Begins%20Page%2022.png> \
</div>
Before the Lunar archers can return fire, a voice howls, “Shields! Now!” You stow your bow and pull up your medium shield. The hoplites are close, and as the Lunar missiles take flight once more, you retreat. It’s time to mount your bison and charge. Arrows fall around you and the other riders as you retreat. Several of your companions are struck. They stagger forward or collapse entirely.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana cannot parry a ranged attack using her shield, but wielding it protects two locations: her left shield arm and another location of your choosing. Choose one other location to protect. It can be her right or left leg, abdomen, chest, right arm, or her head.
Go to [[60]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [60]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/The%20Battle%20Begins%20Page%2022.png> \
</div>
You dart this way and that, dodging between fallen combatants. Moments before you disappear between the rows of tents, the final volley finds you.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Three arrows fly towards you, each with a 50% chance to hit. Roll three times to determine how many arrows hit. Determine the hit location for each attack by rolling 1D20 and referring to the adventurer sheet.
Each roll of 50% or lower succeeds, dealing 1D8+1 damage. Each roll of 10% or lower is a special success, meaning the attack impales. The damage is doubled, dealing 2D8+2 damage points. Finally, each roll of 3% or lower is a critical success. Not only does the attack impale, but the maximum damage is dealt, 18 points, and it bypasses all armor!
If Vasana’s shield was protecting the hit location, reduce the damage dealt by the shield’s hit points, then reduce the shield’s hit points by 1 if the hit points are exceeded by the damage. Shields have incredible defensive ability, but over time they weaken, becoming less and less effective, until they eventually break.
Any damage is then reduced by Vasana’s armor, which varies between locations, then applied to her hit points. Refer to her adventurer sheet to see her armor and hit points in each location. Any damage dealt to her is applied to both her hit location hit points and her total hit points.
If Vasana’s total hit points are reduced to 0, she is killed by the attack. Go to [[180]].
If her total hit points are reduced to 1 or 2, she is grievously wounded. Go to [[61]].
If any of her hit locations have their hit points reduced to 0 or lower, she has been injured but may be able to continue. Go to [[62]].
Otherwise, Vasana has weathered the assault. Go to [[66]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [180]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Judge%20of%20the%20Dead%20Page%2055.png> \
</div>
<p>Your fate is no longer your own. Your spirit is drifting in the ether. You are bound for the Court of Silence, where Daka Fal, the Judge of the Dead, reigns supreme. Your mind drifts wildly. Fragments of distorted memory drift through your vision. </p><p>Your body is broken and bloody, but your spirit remains whole. It flies inward into the heart space and through the mirror. On the other side of the mirror, you see no stars, planets, or sun in the sky. You sense yourself standing in ranks, alongside dozens of others, all bearing the marks of their life and death upon them. They and you are waiting to be judged. Some of them, you know, are from Dangerford. Lunar and Sartarite alike stand before you, waiting. These next moments will be critical. Will you be bound for the palace of Orlanth to keep company with gods and heroes, or bound for… somewhere else? </p><p>Ahead of you, a shadowy cloaked figure looms high. Daka Fal. </p><p>Two faceless creatures sit at his side. They watch you from on high. </p><p>They call you forward.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[181]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [61]
You stumble against the tent then collapse against it, taking cover from the incoming arrows. Looking down, you see the shaft of an arrow sticking out of you at an odd angle. Dazed, you grasp at it, but a surge of blinding pain causes the world to spin. Everything begins to shrink. The roar of the battle turns to a drone. The sky fades to black.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[64]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [62]
The dull thud of an arrow slams into your body. You stumbleforward and almost collapse. You grit your teeth. Agony threatens to turn the world black.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*The effect of hit locations being overwhelmed varies basedon the severity and location. If multiple locations have been reduced to 0 or lower, all the effects apply.
If one of Vasana’s limbs is reduced to 0 or lower, it is useless until healed. If her leg is wounded, she falls prone. If her arm is wounded, she drops what she is carrying. To seek healing for a wound, go to [[63]].
If Vasana’s chest, head, or abdomen are reduced to 0 or lower, she is incapacitated and in critical condition. This also occurs if any of her limbs takes damage that equals or exceeds double their hit points. If this is the case, go to [[64]].
If her head, chest, or abdomen takes damage equal to or more than triple their hit points, she dies. Fate has turned against her. Vasana collapses forward, dead. Go to [[180]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [66]
<p>You weave between the tents towards Molon’s pen. You pass by clusters of Chalana Arroy initiates, lingering at the edges of the battlefield. They are using their potent healing magic to mend injuries. Other riders race around you, hoisting themselves into saddles and readying lances. Molon huffs as you approach. You raise one of your feet into the stirrups then swing yourself into the saddle. A sharp cry launches him into action. You gallop away, bound for the front lines. </p><p>This stage of the battle is critical. If the Lunar hoplites reach the Sartarite ranks, it could spell defeat. But if they’re caught by a cavalry charge in deep water, then that could swing the day in your favor. </p><p>Through the remnants of the banished fog, you can see the shapes and patterns of battle on the northern bank of the island. More disturbingly, you can hear it all. Furious roars, the crackling of magic, and the howls of the wounded and dying. </p><p>You ride hard towards the battlefield and your enemy.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Enough time has now passed for any inspiration or despair Vasana gained during the skirmish to end. A passing Chalana Arroy cultist tends to her as she mounts her bison. She may fully heal her hit location hit points and total hit points.
Go to [[67]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [64]
<p>You blink and open your eyes. The tired face of a Chalana Arroy cultist—pacifists who devote themselves to healing others—blurs into your vision. Two other initiates stand nearby, dressed in white robes with golden sigils. They are muttering to themselves, too softly for you to hear, and their hands are tracing over your body, the Runes tattooed on their palms glowing with golden light. </p><p>You feel your strength begin to rapidly return. One initiate pulls you into a sitting position and passes you a bowl of sweet smelling soup clotted with herbs. You drink deeply and feel the cloud in your mind fade away. </p><p>The initiates do not linger. You know your duty. You take just another moment to catch your breath, then shrug back into your armor, grab your sword, and leave for the stables.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*The cultists have cast* **Heal Body*** on Vasana. This powerful Rune magic fully restores her hit points in all hit locations. It is potent enough that it can even reattach missing limbs. They’ve saved her, brought her back to the fight, but at the expense of someone else. Reduce the* **BRT*** by –5.
Go to [[65]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [63]
You clutch at your wound, groan, and force yourself towards the pale white tent of the Chalana Arroy healers. As you approach, another warrior offers you their shoulder and helps to hoistyou inside. You are laid on a wooden bench. A bundled blanketsupports your head. As the healers begin to work over you, you close your eyes, and let the world fade away for a moment.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[64]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [65]
<p>You weave between the tents and towards Molon’s pen. The other riders have already departed, and Molon huffs at you indignantly as you slide into the stirrups. You urge him forward with a sharp cry and depart the stables, bound for the front lines. </p><p>This stage of the battle is critical. If the Lunar hoplites reach the Sartarite ranks, it could spell defeat. But if they’re caught by a cavalry charge in deep water, then that could swing the day in your favor. </p><p>Through the remnants of the banished fog, you can see the shapes and patterns of battles on the northern bank of the island. More disturbingly, you can hear it all. Furious roars, the crackling of magic, and the howls of the wounded and dying. </p><p>You ride hard towards the battlefield and your allies.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Enough time has now passed, for any inspiration or despair Vasana gained during the skirmish to end.
Go to [[67]]. *
(font:"Calluna Semibold")+(css: "font-size: 200%;") [67]
<p>You spur Molon forward, heading west toward the river. When you reach the water, he charges on, completely unconcerned by the higher water. Splashing through the reeds you can see the Lunar infantry pushing closer and closer to your archers. A wave of fear rushes through the Sartarite ranks, who fire faster and faster, desperate to push the enemy back. But the arrows just clatter harmlessly against the Lunar shields. You wheel Molon around and join up with the assembling riders. </p><p>The Lunar empire marches forward, seemingly unstoppable. Hot anger flushes your face red and you grit your teeth. It takes every bit of restraint you have to wait for the horn and not just blindly charge.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If you wish, Vasana may draw inspiration from her* **Hate (Lunar Empire)*** Passion to augment one of her skills for the charge. Choose a single skill to augment. The inspiration will last for this full scene, so while you may choose any skill, her* **Ride (Bison)***,* **Lance***,* **Dodge***, or* **Medium Shield*** skills will be the most useful. Next, make a* **Hate (Lunar Empire)*** roll. If successful, go to [[68]]. If you fail, go to [[69]].
Otherwise, go to [[71]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [68]
<p>Howls of anger fill your head, the cries of a thousand murdered Sartarites. Your own father, fed to the Crimson Bat, joins their haunting screams of anguish. Without realizing, you let out a peal of fury and squeeze tightly on Molon’s reigns, your knuckles white. </p><p>You will make them pay for their transgressions. </p><p>Your hatred gives you strength.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If you rolled equal to or under 90%, you achieved a normal success and may increase Vasana’s chosen ability by +20% for the battle’s duration. If you rolled 18% or under, you achieved a special success and may increase her chosen ability by +30% for the battle’s duration. If you rolled 5% or under, you achieved a critical success and may increase her chosen ability by +50% for the battle’s duration. You may check the small box next to Vasana’s* **Hate (Lunar Empire)*** Passion.
The scenario will alert you when Vasana’s inspiration fades. Go to [[71]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [69]
Hatred wells up within you but rather than providing sharp clarity, it makes you dizzy with anger. You feel the urge to strike, strike now! All the fine detail and strategy of your training washes away before your fury.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If you rolled over 90%, you failed and must reduce Vasana’s chosen skill by –20% for the battle’s duration. The scenario will alert you when the effect of the failed augment fades. Go to* [[71]]*.
If you rolled a 100%, Vasana fumbled and collapses in despair. Go to [[70]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [71]
The infantry marches closer. You are moments away from battle. You measure your breaths as you wait, feeling the strength of the Runes all around you.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*You have access to two types of magic: spirit magic and Rune magic. When you use spirit magic, you communicate with the spirits that exist throughout the world. To use Rune magic, you channel the power of the gods and reconstruct their heroic deeds.
Every Gloranthan has access to spirit magic: it is a part of life. You have learned your spells from your parents, your tribe’s shaman, and your ancestors.
Rune magic was taught to you as an initiate in the cult of Orlanth Adventurous. It tends to be more powerful than spirit magic but has a higher cost. Where spirit magic consumes magic points to cast, Rune magic uses Rune points. Not only do you have fewer Rune points (3 Rune points compared to 24 total magic points) but they cannot be recovered without committed sacrifice and prayer.
If you want to cast the spirit magic spell* **Mobility*** or the Shield Rune spell, go to [[72]].
Otherwise, go to [[73]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [70]
<p>You try to take a breath and calm yourself, but the anger keeps building. You imagine your father’s soul, spinning away into oblivion, never to know peace, and overwhelming fury clouds your mind. As the horn to charge sounds, you do not react. Instead, you clench your lance tightly. How does killing one Lunar… ten… a thousand… ever convey how much you hate them? </p><p>The world shrinks around you and you slide from the saddle, slamming into the muddy ground. Your hatred is a poison that corrupts your thoughts. You fight to quiet it, but it overwhelms you. You hear the other riders clash with the Lunar infantry and struggle to join them, but your vision grows dark.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Roll 1D10 and reduce Vasana’s* **Hate (Lunar Empire)*** Passion by that amount. Go to [[104]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [72]
Molon shifts beneath you, eager to charge forward, but you ease him with a hand and focus on your spells.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*The battle is raging around Vasana and her time is limited. If you wish, you may attempt to cast a spell twice. After that, you must continue.
Vasana’s* **Mobility*** spell doubles the speed of a target and reduces their strike rank by 1 for two minutes. Vasana may cast this spell on herself, but since she is riding her mount, Molon is also a viable target. Given that Molon may be slowed by the water of the ford, this seems a good idea. Choose the target, then make a* **POW*** roll. First, multiply Vasana’s* **POW*** by 5, then roll equal to or under it. If you succeed, the spell is cast, reduce her magic points accordingly. Record your temporary modifiers. If you fail, the spell is not cast, and time passes. If you fumble, the spell is not cast, time passes, and the magic points are lost.
Vasana’s* **Shield*** Rune spell will give her, or Molon, 2 points of magical armor and Countermagic for 15 minutes, lasting the duration of the charge, for 1 Rune point. If you wish, you may increase the magical armor and Countermagic by 2 points each per additional Rune point spent.
You may also use Vasana’s* **Extension*** spell to increase the duration for one hour, which full battles rarely exceed. This costs an additional Rune point ad requires its own roll.
Once you have decided, make an* **Air Rune**(font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[g]* roll for the first spell. If you succeed, the spell is cast. Reduce Vasana’s Rune points accordingly. If you critically succeed, the spell is cast without costing any Rune points. Mark down the temporary magical armor on Vasana’s adventurer sheet and remember to reduce incoming damage by that amount. If you fail, the spell is not cast, and time passes.
If you successfully cast* **Mobility*** on Molon, go to [[74]]. Otherwise, go to [[73]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [73]
Suddenly, the horn sounds behind you. Its deep tone announces the cavalry charge. Molon rears in response, recognizing the sound. You shift yourself reactively, adjusting to his movements and soon you are charging forward with the cavalry, bound for the exposed Lunar flank.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Ride (Bison)*** roll. If you succeed, go to [[75]]. If you fail, go to [[76]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [74]
Suddenly, the horn sounds behind you. Its deep tone announces the cavalry charge. Molon rears in response, recognizing the sound. The Mobility spell surrounds him and as he charges forward you pass the rest of the cavalry, racing towards the exposed Lunar flank.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[77]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [75]
Molon surges towards the enemy line, outpacing the other riders. The Lunar infantry spot the incoming charge, and begin to adjust their positioning, but they’re too slow. From the island’s eastern shore, you hear war cries as an infantry counterattack led by Kallyr slams into the other side of the now trapped and panicked Lunars.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*You may add a check mark to the small box next to Vasana’s* **Ride (Bison)*** skill. Go to [[77]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [76]
<p>Molon is well trained, and although you are unable to entirely pull ahead from the others, you fall upon the enemy lines with vigor. The Lunar infantry spot the incoming charge, and begin to adjust their positioning, but they’re too slow. From the island’s eastern shore, you hear the war cries as an infantry counterattack led by Kallyr slams into the other side of the now trapped and panicked Lunars. </p><p>You level your lance at the Lunar line and charge.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[77]]* (font:"Calluna Semibold")+(css: "font-size: 200%;") [77]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/The%20Sartarite%20Army%20Charges%20Page%2017.png> \
</div>
Molon crashes into the scrambling Lunar infantry with devastating force. Your lance plunges towards them.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Lance*** roll. The target opposes Vasana’s attack by parrying with a* **Large Shield*** (55%) roll.
Compare the two levels of success and refer to the* **Attack & Parry Results*** table in Book 1: Rules (page 25).
As long as the defender succeeded with their parry, they will reduce the incoming damage by their shield’s hit points (16 for a large shield). The damage Vasana deals changes based on the success level. Normal damage is 1D10+1+3D6, using Molon’s damage bonus because she is charging. Special damage is 2D10+2+3D6. Critical damage is 22+3D6, reduced by the defender’s shield on a successful parry, but bypasses any armor. If the parry is fumbled, Vasana deals normal damage even if she misses. If you rolled a better success, she deals the higher damage.
If the defender rolls a higher success, Vasana’s attack is deflected, dealing no damage. Additionally, her lance takes damage. Refer to the* **Attack & Parry Results*** table to determine how much. The large shield does 1D6+1D4 points of damage. Adjust her lance’s hit points. If it is reduced to 0, it is damaged and useless. Otherwise, it is still functional but will be less effective at parrying.
If the parry was successful, deal any damage that overwhelms the shield to the defender’s shield arm, their left. If they failed, roll 1D10+10 to determine hit location. Because you are mounted, and they are on foot, you can only hit the upper half of their body. Refer to the adventurer sheet for the hit location result.
Reduce the damage by their armor, bypassed if you got a critical success, and by their shield hit points if they parried, then reduce their hit points. Use Vostor’s adventurer sheet to represent a typical Lunar infantry infantry soldier’s armor and hit points. If you overwhelm their armor and deal damage, increase the* **BRT*** by +5. If you reduce the hit points in the affected location to 0 or lower, increase the* **BRT*** by +10 instead. If you reduce the hit points in the location by twice their location hit points or more, increase the* **BRT*** by +15 instead.
If you succeed the* **Lance*** roll, you may check the box next to it.
Go to [[78]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [78]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/The%20Sartarite%20Army%20Charges%20Page%2017.png> \
</div>
You smash through the infantry. Molon pushes through the seething mass of soldiers. Most are staggered before you. One particularly vicious Lunar manages to strike up at you with his curved kopis blade.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*The attacker strikes at Vasana with a* **Kopis*** (60%) roll. Make a Medium Shield or Lance roll, depending on what she is parrying with. Compare the two levels of success and refer to the* **Attack & Parry Results*** table in Book 1: Rules (page 25). Treat fumble results as failures.
As long as you succeed with Vasana’s parry, she can reduce the damage by her shield/lance’s hit points. The damage dealt by the attacker changes depending on their success level. Normal damage is 1D8+1+1D4. Special damage is 2D8+2+1D4. Critical damage is 18+1D4, which is reduced by her shield but bypasses any armor.
If you rolled a better success than Vasana’s opponent, she may completely deflect the attack, taking no damage. If you fumble her parry, the attacker will hit her with normal damage even if they miss, unless they rolled a special or critical, in which case they apply the higher damage.
If the attacker rolled the same success level as you or higher, Vasana’s parrying weapon takes damage. Refer to the* **Attack & Parry Results*** table in Book 1: Rules (page 25) for how to apply that damage. Adjust Vasana’s lance or shield’s hit points. If either is reduced to 0, it is damaged and useless. Otherwise, it is still functional but will block less and less damage as it takes damage.
If you succeeded with Vasana’s shield parry, any excess damage is dealt to her shield then her left arm. If you succeeded with her Lance parry, any excess damage is done against her lance.
If you failed, her opponent must roll 1D20 to determine hit location and refer to the adventurer sheet. Since she is mounted and they are on foot, if they roll any locations on her opposite side, in this case Vasana’s right, the damage is instead dealt to Molon’s forequarters.
If you succeeded on your roll you may add a check mark to the box next to the skill used.
If necessary, use Vostor’s adventurer sheet to represent a typical Lunar infantry soldier’s armor and hit points.
If Vasana’s legs or abdomen are compromised, she can still act, as she is securely saddled on Molon. If either of her arms are compromised, she can no longer use a two-handed weapon and must choose whether to use her shield or weapon in combat. If her chest or head are compromised, if she is knocked unconscious, or if she flees the battle in search of healing, go to [[86]]. If Vasana is killed by the attack, go to [[180]]. If Molon’s forequarters were reduced to 0 or lower, go to [[87]].
If Vasana has cast the* **Mobility*** spell, it fades.
Go to [[79]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [86]
The attack was severe, and you struggle to keep yourself awake. You mutter a quiet command to Molon, then collapse against him. In your half-conscious state, you watch as he abandons the battle, charging back to the camp to find a healer. Everything turns black soon after.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[103]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [87]
The attack was brutal and Molon has been badly wounded. He gives a great howl and threatens to topple sideways.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*The effect of hit locations being overwhelmed varies based on the severity and location. If multiple locations have been reduced to 0 or lower, all the effects apply.
If Molon’s forequarters are reduced to 0 or lower, he can no longer carry Vasana. Go to [[88]].
If Molon’s total hit points have been reduced to 0, he dies. Go to [[89]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [79]
<p>Out of range from attacks, Molon turns and circles the massed infantry. You take stock of the situation. Some of the cavalry are still stuck in the Lunar swarm, struggling to free themselves and mount another charge. But the majority have regrouped in the west and are preparing for another assault. </p><p>Several riders have dropped their lances and tugged out bows. They strafe the Lunar archers on the shore, firing towards them then riding hard out of range. </p><p>A horn sounds from the eastern charge: Kallyr’s war horn. She needs aid.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*You can try to contribute to the battle here, or rush for Kallyr. Once you have attempted two of the options below, go to [[92]]:
- Charge the Lunar infantry: go to [[77]].
- Strafe the Lunar archers: go to [[80]].
- Heal yourself with magic: go to [[85]].
- Seek out Kallyr: go to [[91]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [92]
The horn sounds again, calling for aid. Your duty lies with your leader. From your vantage atop Molon, you see Kallyr leap down from her smokey grey mount, one of the finest beasts from her uncle’s stables. Kallyr draws her sword, throwing the sheath to the ground, and charges into the battle.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Scan*** roll. If you succeed, you may check the box next to the skill and go to [[94]]. If you fail, go to [[95]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [80]
Molon circles the Lunar mass and cuts through the water, bound for the northern shore. As you close the distance you see the Lunar archers launch volley after volley towards the Sartarite forces.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To fire your bow into the enemies, go to [[81]]. To attack the enemies with your* **Lightning*** Rune spell, go to [[82]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [85]
You channel your Rune magic and send a wave of healing energy across your battered body.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana’s* **Heal Wound*** spell will heal her of damage for 1 Rune point and as many magic points as you choose to spend. For each magic point you spend, you heal 1 hit point to a hit location and 1 hit point to her total hit points. Decide how many magic points to allocate, then make an* **Air Rune**(font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[g]* roll. If you succeed, the spell is cast. Heal Vasana’s hit location hit points and total hit points by as many magic points as you spent, then reduce her Rune points and magic points accordingly. If you critically succeeded, the spell costs no Rune points, only the magic points. If you fail, the spell is not cast, nor are your magic points or Rune points reduced, but you do not have time to attempt it again. If you fumble, the spell is not cast, the magic points and Rune points are lost, and Vasana must depart.
Go to [[79]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [91]
From your vantage atop Molon, you see Kallyr leap down from her smokey grey mount, one of the finest beasts from her uncle’s stables. Kallyr draws her sword, throwing the scabbard to the ground, and charges into the battle.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Scan*** roll. If you succeed, you may check the box next to the skill and go to [[94]]. If you fail, go to [[95]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [81]
<p>You stow your lance and ready your bow. Molon surges across the ford, unimpeded by the water. You see the archers on the northern bank fire a volley towards your infantry and take the opportunity to close the distance while they fumble for new arrows. </p><p>You loose the reins, trusting Molon’s direction, and raise your bow to fire.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Composite Bow*** roll. If you succeed, determine the hit location by rolling 1D20 and referring to the adventurer sheet. Roll damage, 1D8+1. If you got a special success, double it and roll 2D8+2. If you rolled a critical success, you deal maximum damage, 18 points of damage, and it bypasses all armor.
The targets have no shields, but still wear armor, so reduce the damage by 3 points unless you rolled a critical success. Deal the damage to the hit location.
If you overwhelm their armor and deal damage, increase the* **BRT*** by +5. If you reduce the hit points in the affected location to 0 or lower, increase the* **BRT*** by +10 instead. If you reduce the hit points in the location by twice their location hit points or more, increase the* **BRT*** by +15 instead.
If you succeed with the* **Composite Bow*** roll, you may check the box next to it.
Go to [[83]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [82]
<p>You stand high in the stirrups, feeling the water splashing against you and the wind rushing across your face. Molon surges across the ford beneath you, unimpeded by the water. You see the archers on the northern bank fire a volley towards your infantry and take the opportunity to close the distance while they prepare for another volley. </p><p>Raising both hands, you channel your Rune magic into a devastating arc of lightning.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Your* **Lightning Rune*** spell will deal 1D6 damage to the target per Rune point spent. The damage bypasses all armor. First, decide how many Rune points you want to spend. Unlike magic points, spending all one’s Rune points does not mean unconsciousness. Then, attempt an* **Air Rune** (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[g]* roll.
If you succeed, the spell is cast, so reduce Vasana’s Rune points accordingly. If you critically succeed, the spell is cast without costing any Rune points.
Next, you make a roll where Vasana’s* **POW*** 15 clashes with the target’s* **POW*** 13. Refer to the* **Resistance Table*** in Book 1: Rules (page 10) for more information. Roll 1D100: you must roll equal to 60% or lower. If you succeed, Vasana deals 1D6 damage to a rolled hit location plus an additional 1D6 per additional Rune point spent. This damage is not reduced by armor.
If Vasana successfully casts the spell and deals damage, increase the* **BRT*** by +5. If you reduce the hit points in the target’s affected location to 0 or lower, increase the* **BRT*** by +10 instead. If you reduce the hit points in the target’s hit location by twice their location hit points or more, increase the* **BRT*** by +15 instead.
If you fail, the spell is not cast and Vasana’s enemy takes their turn. If you fumble, the spell is not cast, and the Rune points are lost.
Go to [[83]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [83]
With your strafe completed, you wheel about and ride away as hard as you can. Arrows begin to fly past you, filling the air. You ready your shield and brace for impact.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Ride*** roll. If you succeed, you may check the box next to Vasana’s* **Ride*** skill and go to* [[79]]*. If you fail, go to [[84]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [84]
Molon is fast, and you ride well, weaving back and forth to make the shot harder. As skillful as you are, the arrows still find you.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Three arrows fly towards Vasana, each with a 50% chance to hit. She is focused on guilding Molon here and cannot actively parry with her shield. Roll three times to determine how many arrows hit. Each roll of 50% or lower succeeds, dealing 1D8+1 damage. Each roll of 10% or lower is a special success, meaning the attack impales. The damage is doubled, dealing 2D8+2 damage points. Finally, each roll of 3% or lower is a critical success. Not only does the attack impale, but the maximum damage is dealt, 18 points, and it bypasses all armor!
Determine the hit location for each attack by rolling 1D20 and referring to the adventurer sheet. If Vasana’s shield was protecting the hit location, reduce the damage dealt by the shield’s hit points, then reduce the shield’s hit points by 1. Reduce the damage by Vasana’s hit location armor, then apply it to both her hit location hit points and total hit points.
If Vasana’s legs or abdomen are compromised, she can still act, as she is securely saddled on Molon. If either of her arms is compromised, she can no longer use a two-handed weapon and must choose whether to use her shield or weapon in combat. If her chest or head are compromised, if she is knocked unconscious, or if she flees the battle in search of healing, go to [[86]]. If Vasana is killed by the attack, go to [[180]].
Go to [[79]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [103]
<p>The Chalana Arroy healers are quick to render assistance. They take you towards a plain white tent and sit you down on a patch of flattened earth. They carefully tend to your wounds. Once you are bandaged, they pass you a bowl of sweet-smelling soup clotted with herbs. You drink deeply and feel the pain of your injuries fade.</p><p>As you sit, catching your breath, the tent’s flap is brushed aside. Your eyes flicker around, and to your immense shock, you see Kallyr Starbrow standing nearby. She pushes away the healer who saved you. Kallyr leans in close.</p><p>“Listen to me. Listen! We don’t have much time. I need a champion, and I need one now. Everybody else is busy on the battlefield.” She hauls you to your feet. “South of Danger Isle, there’s a signal camp. Inside, a scout with a war horn has been tasked with calling in a new charge. Something’s wrong. The horn hasn’t sounded. Our previous messengers haven’t returned. We need a warrior. Go. Now! The Lunars are close, and we may be overrun.” </p><p>You hear a howl just by the tent, and Kallyr jerks her head up. She rushes towards the sound, as do her bodyguards. You are left shocked. The healer, standing to the side of the tent, turns to you.</p><p>“What are you waiting for? Go!”</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*The cultists have cast* **Heal Body*** on Vasana. This powerful Rune magic fully restores her hit points on all hit locations. It is potent enough that it can even reattach missing limbs. They’ve saved her, brought her back to the fight, but at the expense of someone else. Reduce the* **BRT*** by –5.
Go to [[105]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [88]
Molon trumpets loudly. He stumbles forward. You are only just able to throw yourself clear of the saddle before you are crushed. You force yourself to your feet, and spin back towards Molon. Two Sartarite militia have surrounded him, and are helping him, and other wounded beasts, limp back towards Danger Isle. “Go!” one cries to you. A trained warrior like yourself is critical in the battlefield. You catch Molon’s eyes, who whimpers in pain. You want to stay, but there’s no time. You turn back and continue on foot.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[90]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [89]
<p>Molon grunts below you. You glance down and see his eyes widen. His feet tangle up amongst themselves and he goes toppling forward. You are only just able to throw yourself clear of the saddle before you are crushed. You force yourself to your feet, and spin back towards Molon. </p><p>Your loyal ally is struggling in the mud, confused. He looks up, and you see a puzzled look of confusion come across his face. It never leaves. His face is still, and you know with a terrible certainty that he is dead. </p><p>A wave of agonizing grief crashes over you and threatens to drive you into the mud. Another friend gone. Next to you, a Lunar soldier staggers by, clutching at a wound in his side. The image jerks you from your grief. There’s no time. Not now. You spin about and force yourself forward. You can’t afford to wait. You hurry on into the melee on foot. </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[90]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [90]
Without Molon’s strength, your journey through the battle is much more dangerous. You can’t simply trample over threats. Instead, you need to plot your route carefully.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Battle*** roll. Succeed or fail, Vasana still makes it through, but the delay costs valuable time. If you fail, reduce the* **BRT*** by –5 before going to [[93]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [93]
<p>You weave through the ranks of Lunar defenders and dart across the battlefield. It’s slow going, and your wading kicks up showers of water which mix with the arrows still raining down from above. You dodge around melees, leap over fallen horses, and finally crash through the last of the Lunar ranks and find yourself in the press alongside Kallyr. You raise your weapons and take up a defensive position nearby. </p><p>The Lunar and Sartarite infantry clash all around you and Kallyr herself is locked in a duel with a ferocious Lunar Rune Lord—Horatio Hostilius, first cousin to Fazzur Wideread and said to command a group of seventeen fanatic soldiers devoted to protecting Fazzur’s person and life. Things are tense, but you know better than to interrupt. Interfering in the duel would dishonor your leader and disgrace you as a cheat. Kallyr is tense and focused, looking for an opportunity to strike. </p><p>Without looking directly at you she bellows, “Stand by. I have a use for you when I am finished with this cur!” </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To obey Kallyr, watch, and wait, go to [[97]].
To forsake honor and ensure Kallyr’s safety, Vasana can try to stab Horatio in the back. Go to [[98]].
If Vasana is currently inspired by her* **Hate (Lunar Empire)*** Passion, make an opposed roll between her* **Hate (Lunar Empire)*** and her* **Honor*** Passions. Attempt a roll for each Passion, and whichever gets a better success influences her action. If Vasana’s* **Hate (Lunar Empire)*** Passion wins, her mind clouds with rage and she wants to try to stab Horatio, despite Kallyr’s orders. Go to [[98]]. If her* **Honor*** Passion wins, or if both Passions get the same success level, you may choose whichever action you prefer Vasana to take.
You can always choose what your adventurer chooses to do, regardless of Passion, but if a Passion is successfully rolled and then ignored, its rating should be immediately reduced to 80%, if it is higher than that.*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [94]
<p>You strain your eyes and make out a small gap in the battle where Kallyr is circling around a Lunar commander. The two have their eyes locked on one another and no one else is interfering. It is an honorable duel. </p><p>The horn sounds again, and a member of Kallyr’s guard waves a tattered banner in the air, calling for support.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[96]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [95]
You can’t see who Kallyr is fighting, but you hear her call for aid. You spur Molon forward, and circle around the melee, pushing towards your leader.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[96]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [97]
<p>You fall in behind Kallyr at the back of the melee and watch. It takes you a few moments to catch your breath. Next to you, the battle between Kallyr and Horatio swings one way and then the other. In the middle of one fierce exchange, she takes a long, ugly gash on her forehead. At one point, Kallyr misses with a strike and slips sideways. Your heart leaps to your throat. But before Horatio can strike, Kallyr dives forward under his blow, then comes up and slashes down his back. He falls to his knees, and lets his weapon drop from his hand in surrender. </p><p>Kallyr wipes blood from a cut above her brow, and gestures to her warriors, who drag the commander away. The Lunar lines are wavering, but you can see fresh troops pouring in to provide support. Kallyr gestures to you wordlessly then swings up into her horse and leads you back towards the camp with her head held high.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Kallyr’s injury reminds the Sartarites how much of their hopes hang on a single person. Despite her victory, morale is shaken somewhat. Reduce the* **BRT*** by –5.
Go to [[101]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [98]
<p>You move to step behind Kallyr but pause behind Horatio. This butcher commands countless Lunar warriors. If he wins this duel, if he takes Kallyr out of the fight, this battle could be lost, and the war in turn. </p><p>The risk is too great, honor be damned. You draw your broadsword and slash out at Horatio in a single smooth motion.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Broadsword*** roll. If you succeed, check the box next to the skill and go to [[99]]. If you fail, go to [[100]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [96]
<p>You smash through the ranks of Lunar defenders and gallop across the battlefield. Your passage kicks up great showers of water which mix with the arrows still raining down from above. You dodge around melees, leap over fallen horses, and finally crash through the last of the Lunar ranks and find yourself in the press alongside Kallyr. You swing down from Molon and take up a defensive position nearby. </p><p>The Lunar and Sartarite infantry clash all around you and Kallyr herself is locked in a duel with a Lunar Rune Lord - Horatio Hostilius, first cousin to Fazzur Wideread and said to command a group of seventeen fanatic soldiers devoted to protecting Fazzur’s person and life. Things are tense, but you know better than to interrupt. Interfering in the duel would dishonor your leader and disgrace you as a cheat. Kallyr is tense and focused, looking for an opportunity to strike.</p><p>Without looking directly at you she bellows, “Stand by. I have a use for you when I am finished with this cur!”</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To obey Kallyr, watch, and wait, go to [[97]].
To forsake honor and ensure Kallyr’s safety, Vasana can try to stab Horatio in the back. Go to [[98]].
If Vasana is currently inspired by her* **Hate (Lunar Empire)*** Passion, you must make an opposed roll between her* **Hate (Lunar Empire)*** and her* **Honor** *Passions. Make a roll for each Passion, and whichever gets a better success will influence her action. If Vasana’s* **Hate (Lunar Empire)** *wins, her mind clouds with rage and she is overcome with the desire to stab Horatio, despite Kallyr’s orders. Go to* [[98]]*. If her* **Honor** *Passion wins, or if both Passions get the same success level, you may choose whichever action you prefer Vasana to take.
You can always choose what your adventurer chooses to do, regardless of Passion, but if a Passion is successfully rolled and then ignored, its rating should be immediately reduced to 80% if it is higher than that.*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [101]
<p>Kallyr leads you back from the front and towards the Sartarite tents. She pauses to bark a few orders to reposition her forces, then turns to you. Before she can speak, the sound of hoofbeats echo from the riverbank. A Lunar cavalry charge slams into the Sartarite infantry, devastating them. Kallyr swears and turns back to you. </p><p>“Listen to me. We have a reserve of cavalry hidden in Dangerford Village, but something has interrupted our order to attack. Go south. There’s a signal camp hidden in the cliffs. You must have passed it coming to the isle. Get the messengers to send the alert. Blow the horn yourself if you must.”</p><p>She clasps your forearm, then turns and darts towards the packs of Sartarite archers. They draw their weapons as she approaches, then join her in a charge to reinforce the Sartarite front line. You are left alone in the middle of the camp.</p><p>The fate of the battle hangs with you.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If Vasana was inspired, it ends. If she had cast* **Shield*** with a 15-minute duration, it ends.
Go to [[105]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [99]
<p>Your strike is true. Your blade slices through armor and sinks deep into Horatio’s side. Kallyr screams in anger. Horatio spins on his heel, plunging his sword towards you, but Kallyr leaps forward and runs him through. He collapses to the ground, dead. </p><p>You turn to face Kallyr. She is unmarked from the battle. Leaving her to fight could have wounded her and placed her in a worse position to lead. Despite this, her face is set in a furious snarl.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Increase the* **BRT*** by +10. Go to [[102]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [100]
<p>You lunge, but Kallyr reads your intent and parries your blow with her own sword. Her face grimaces in anger and she screams “What are you doing?!” in disgust.</p><p>That moment of distraction is all Horatio needs. He plunges his blade towards Kallyr and drives it into her shoulder, nearly severing her arm. Her sword drops to the ground and you slip in the mud as the resistance against your blade drops. </p><p>As you struggle to your feet, Horatio dives at Kallyr, driving her backwards beneath a flurry of blows. In desperation, Kallyr feints to one side then kicks Horatio’s feet out from beneath him. He falls to the ground. Kallyr draws a dagger with her unwounded arm and buries the blade in Horatio’s chest. He looks down at the hilt pressed against his armor and his mouth gawps open in shock. Moments later, blood pools in the mud around him and he gurgles his last.</p><p>Kallyr hauls herself to her feet, protecting her crippled arm. She pushes back the warriors that step forward to help her and storms towards you.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana’s clumsy interference put Kallyr at risk. Reduce the* **BRT*** by –10. Go to [[102]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [102]
<p>Kallyr is furious. She seizes you and drags you back behind the Sartarite battle line. In front of the assembled archers, she loudly berates you. “Your selfish actions have betrayed my honor, and your own! How dare you claim to be a warrior of Sartar, when you fight like treacherous Lunar scum?” Her eyes flash. You think for a moment that she might order your death, or banish you from Sartar, but her thoughts are interrupted by a loud cry from the battlefield.</p><p>A devastating Lunar cavalry charge slams into the Sartarite infantry behind you. Kallyr swears and turns back to you. </p><p>“I have a task for you. Perform it and you may redeem yourself.” </p><p>Kallyr informs you that this overextension is part of a larger plan to lure the Lunar infantry into the water then sweep through them with the cavalry reserves still waiting in Dangerford Village. But the signal was given to attack before Kallyr’s troops charged, and there’s no sign of the cavalry. Something is clearly wrong. The signal must go through, or else the overextension will cost Sartar the battle.</p><p>“Travel south. Cross the river and go to the signal camp up on the cliffs south of Danger Isle. You must blow the war horns there, and make sure that the cavalry commits to its charge.”</p><p>Without another word, Kallyr turns and moves back towards the front. The other warriors follow. None are willing to meet your eye. A moment later you are left alone.</p><p>The fate of the battle hangs with you.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Due to Vasana’s dishonorable actions in the duel, she loses 1D6* **Honor***.* **Honor*** means everything to an Oranthi. Without it, one has no standing amongst their peers and struggles to survive in a community that disrespects, or even actively hates them. It is imperative for Vasana to redeem herself. She must deliver the message and sound the war horn.
If Vasana was inspired, it ends. If she had cast* **Shield*** with a 15-minute duration, it ends.
Go to* [[105]]*.* (font:"Calluna Semibold")+(css: "font-size: 200%;") [105]
<p>The cries from the battlefield grow louder. There’s not much time… </p><p>You spin about and hurry to the southern side of Danger Isle. The deep water of the Dangerford stretches out serenely before you. You scan the horizon, and spot, in the distance, a raised section of wooded cliffs. You know that this halfway point between Danger Isle and Dangerford Village hides the hidden signal camp, and the all-too-critical cavalry horn. There’s no good reason you can think of that the war horn hasn’t sounded. A miscommunication seems impossible at such a critical time. More likely, the camp is under attack. Your timely arrival could be critical. </p><p>You can take off running towards the signal camp. It will be a long trip, but you can plan your approach on the way. You could head straight for the gate, or climb up the cliffs, approaching the signal camp from the rear. If the camp has been overrun, this could let you launch a surprise attack.</p><p>If Molon wasn’t killed or wounded in combat, you can ride towards the signal camp. This will be faster, and let you charge any opposition, but it will limit your ability to use stealth.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To ride Molon, if you can, go to [[114]].
To run on foot, go to [[106]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [104]
<p>You wake up in a tent. You don’t know how you got here, but people are tending to you. </p><p>As you sit, catching your breath, the tent’s flap is brushed aside. Your eyes flicker around, and to your immense shock, you see Kallyr Starbrow standing nearby. She pushes away the healer who saved you. Kallyr leans in close. </p><p>“Listen to me. Listen! We don’t have much time. I need a champion, and I need one now. Everybody else is busy on the battlefield.” She hauls you to your feet. “South of Danger Isle, there’s a signal camp. Inside, a scout with a war horn has been tasked with calling in a new charge. Something’s wrong. The horn hasn’t sounded. Our previous messengers haven’t returned. We need a warrior. Go. Now! The Lunars are close, and we may be overrun.” </p><p>You hear a howl just by the tent, and Kallyr jerks her head up. She rushes towards the sound, as do her bodyguards. You are left shocked. The healer, standing to the side of the tent, turns to you.</p><p>“What are you waiting for? Go!” </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[105]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [114]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/A%20Lunar%20Cavalry%20Officer%20Page%2036.png>
</div>
<p>The ride to the signal camp will take you only a few minutes. You mount Molon and spur him on his way. With a rumbling growl, he shifts his enormous bulk, and you cut through the waters of the Dangerford like a knife.</p><p>Halfway across the creek, you spot movement out of the corner of your eye. It appears a single Lunar rider has split away from the group and is moving quickly towards you. You don’t know what they’re doing so far from the fighting.</p><p>The rider spots you moving across the creek, and moves to intercept you. You don’t have time to get caught up in a battle. You urge your bison on and try to outpace the Lunar rider.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make an opposed* **Ride*** roll against the Lunar opponent’s 50% Ride. If you roll a better success, go to [[115]]. If you roll the same success or worse, go to [[116]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [106]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/A%20Lunar%20Cavalry%20Officer%20Page%2036.png>
</div>
<p>You set off on foot. One quick step between two Sartarite tents, then a quick scramble down the embankment takes you into The Creek. The knee-high water is freezing cold, but you force yourself onwards and splash away from Danger Isle towards the southern bank. Your breath comes in ragged gasps. Minutes crawl slowly by. </p><p>You are only halfway through the water when you spot a lone figure moving through the waves to the east. It appears a single Lunar rider has split away from the group and is moving quickly towards you. You don’t know what they’re doing so far from the fighting. </p><p>To face them would be foolhardy. They could charge you with their mount and spear you with their lance. A single good strike would shatter your shield, if not kill you outright. Their superior movement would make it impossible to retreat. </p><p>Sometimes, it is important to know when to avoid battle, rather than charge headlong into it. You have a much more important task than doing battle with this single rider. </p><p>You glance around, looking for some kind of advantage. You notice that a stand of reeds has grown around a rise in the creek bed nearby. You might hide there, and once the rider leaves you could continue on your way. Alternatively, you could race deeper into the water. You can swim, but the heavily armored Lunar rider and his mount cannot.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To move into the reeds and try to hide, go to [[107]].
To speed up and make for the deeper water, go to [[112]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [107]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/A%20Lunar%20Cavalry%20Officer%20Page%2036.png>
</div>
You hurry towards the reeds and sink down into them. The water rises around you and reaches your shoulders. The sound of galloping hoofbeats gets closer and closer. You stay quiet and wait with bated breath.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Hide*** roll. If you succeed, go to [[109]]. If you fail, the rider gets a* **Scan*** roll, which may allow them to spot Vasana. They have 30%. If they fail, go to [[109]]. If they succeed, Vasana is spotted and the Lunar gallops towards her. Go to [[108]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [112]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/A%20Lunar%20Cavalry%20Officer%20Page%2036.png>
</div>
<p>You sprint away from the reeds towards the deepest section of the creek. The Lunar rider races after you. The sound of his horse’s hooves tearing through the water is deafening. The water rises higher around you, but the sound of the hoofbeats get closer. </p><p>Run.</p><p>Run!</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a DEX×5 roll. If successful, then Vasana dives forward and escapes. Go to [[113]]. If you fail, you will need to roll an attack for the Lunar rider. Before you do, decide which hit locations Vasana’s shield is protecting. Once you’ve done so, roll the rider’s* **Lance*** attack (70%), and Vasana’s own parry or dodge. Determine hit location, then apply damage if the horseman overwhelms the combined value of any shield or armor.
Because the rider charged Vasana, they apply their mount’s damage bonus to the attack in place of their own, a total of 1D10+1+2D6.
If Vasana survives, but collapses, then her world quickly fades to black. She has been captured, and her role in the battle, and in this adventure, is over. Go to [[188]]. If she is killed, then her body is left in the waters of Dangerford., Go to [[184]]. If she withstands the Lunar assault, then record any damage and go to [[113]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [109]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/A%20Lunar%20Cavalry%20Officer%20Page%2036.png>
</div>
<p>You peek between the reeds and see the faint shape of the Lunar rider pause for a moment. You catch a vaguely confused expression on the rider’s face. A second later, he shakes his head, wheels about, and continues to ride. You let out a breath you didn’t know you were holding.</p><p>You wait another minute to make sure the rider is gone, then rise from the reeds and hurry forward. The waters of Dangerford gradually give way to solid ground, and you drag yourself out of the river just shy of the signal camp. Ahead of you, the wooded cliffs jut out of the ground like a jagged, broken tooth.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[118]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [108]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/A%20Lunar%20Cavalry%20Officer%20Page%2036.png>
</div>
<p>You hear the snort of a horse, frighteningly close by. The Lunar rider cries out, wheels their mount towards you and begins to charge. Their terrifying battle cry grows louder on the wind. You fumble out your sword and raise your shield. The reeds have failed. You will have to withstand a charge before you can make for the deeper waters. </p><p>There are no good options here. Your only hope is to grit your teeth and wait for the strike to land.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[110]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [110]
The sound of thundering hoofbeats draws closer and closer. You see the shadow of the Lunar rider fill your vision. From the corner of your eye, you see a flash as they raise their lance.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*You will need to roll an attack for the Lunar rider. Before you do, decide if Vasana will try to parry. Once you’ve done so, roll the rider’s* **Lance*** attack (70%), and Vasana’s own parry or dodge.
Mounted opponents are deadly. Alongside their devastating charges, they roll 1D10+10 to determine hit location rolls against unmounted targets, which makes them far more likely to hit your head. Vasana’s blows, on the other hand, are more likely to miss. Any blow to the enemy’s side facing away from her strikes their mount instead.
Determine hit location, then apply damage if the horseman overwhelms the combined value of any shield or armor.
Because the rider charged Vasana, they apply their mount’s damage bonus to the attack in place of their own, a total of 1D10+1+2D6.
If Vasana survives, but collapses, then her world quickly fades to black. She has been captured, and her role in the battle, and in this adventure, is over. Go to [[188]]. If she is killed, then her body is left in the waters of Dangerford. Go to [[184]]. If she withstands the Lunar assault, then record any damage and go to [[111]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [118]
<p>You reach the base of the wooded hills and pause for a moment to catch your breath. A small game trail leads through the foothills up towards the heights of the cliff, where you know a small embankment has been dug into the earth, to serve as an observation center and signal post. </p><p>You can clearly see heavy-booted footprints leading up into the woods. It is abundantly clear that the position has been assaulted, and probably taken. It will fall to you to decide how to retake the position, find the war horn, and call for reinforcements.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Before venturing on, you may choose to have Vasana cast the Heal spell, using any remaining Rune points or magic points. To cast a spell and heal Vasana, go to [[119]].
To march directly into the camp, go to [[120]]. To mask Vasana’s approach and sneak towards the camp, go to [[121]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [188]
<p>The next hours pass in a whirlwind. You are taken from the battlefield, into the Lunar camp, where you are kept with other captured Sartarites. When your strength finally returns, you ask your fellow captives about the outcome of the battle, but none of them know a definitive outcome. </p><p>After hours stuck in a small tent, a group of Lunar soldiers finally take you and the rest of the prisoners away from the battlefield. You will be taken north, into Lunar Tarshite lands where, eventually, you will be ransomed. The taking of prisoners is a common practice in Glorantha, and you know you will soon find your way home, after your kin pay for your release. </p><p>Still, as you are led away from the battlefield, you feel your heart surge with anger. Once again, the Lunars have stolen your chance at revenge. You will never be the hero of Dangerford. Sartar will win the war, but your revenge will have to wait another day.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[189]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [184]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Judge%20of%20the%20Dead%20Page%2055.png> \
</div>
<p>Your fate is no longer your own. Your spirit is drifting in the ether. You are bound for the Court of Silence, where Daka Fal, the Judge of the Dead, reigns supreme. Your mind drifts wildly. Fragments of distorted memory drift through your vision. </p><p>Your body is broken and bloody, but your spirit remains whole. It flies inward into the heart space and through the mirror. On the other side of the mirror you see no stars, planets, or sun in the sky. You sense yourself standing in ranks, alongside dozens of others, all bearing the marks of their life and death upon them. They and you are waiting to be judged. Some of them, you know, are from Dangerford. Lunar and Sartarite alike stand before you, waiting. These next moments will be critical. Will you be bound for the palace of Orlanth to keep company with gods and heroes, or bound for… somewhere else? </p><p>Ahead of you, a shadowy cloaked figure looms high. Daka Fal. </p><p>Two faceless creatures sit at his side. They watch you from on high. </p><p>They call you forward.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[185]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [111]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/A%20Lunar%20Cavalry%20Officer%20Page%2036.png>
</div>
You stagger away from the lance. The Lunar rider looks down at you furiously, hatred flashing in his eyes. The thought occurs to stay and make a retaliatory strike, but the last thing you need is to get trapped in a fight with a mounted adversary. You need to flee. Fast!
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana needs to flee. Adventurers engaged in combat who want to exit an engagement must choose to either spend an entire turn doing nothing but parrying to safely disengage, or dart away immediately, creating an opportunity for their enemy to make an extra attack.
Vasana’s mission is to flee, not fight. She does not attack the Lunar, and safely leaves the melee at the end of the round. Go to [[112]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [113]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/A%20Lunar%20Cavalry%20Officer%20Page%2036.png>
</div>
<p>You splash down into the water. Immediately, the world around you becomes peaceful. You kick further into the depths. Behind you, the shadowy broken image of your pursuer stops, then finally turns away. You wait for a moment until you are sure he is gone, enjoying the peace, then break the surface. </p><p>You struggle through the water and drag yourself out of the river just shy of the signal camp. Ahead of you, the wooded cliffs jut out of the ground like a jagged, broken tooth.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[118]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [115]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/A%20Lunar%20Cavalry%20Officer%20Page%2036.png>
</div>
<p>Bit by bit, you edge further and further away from the Lunar rider. After a minute or two of hard riding, he sees that the pursuit is hopeless. He wheels his horse around and gallops away, moving back towards the battlefield. </p><p>You focus back on the path ahead. In the distance, you can see the rising shape of the wooded cliffs jutting out from the ground like a tooth. You know those woods hide the signal camp. You spur Molon forward. Not long now.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[128]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [116]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/A%20Lunar%20Cavalry%20Officer%20Page%2036.png>
</div>
You ride flat-out. The ground turns to a blur beneath you. Your every muscle aches as you lean forward in your saddle, desperate to outpace the rider behind you. The south bank draws closer and closer, but just as you think you’ve escaped, you spot the glint of a lance arcing towards you.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana was not quick enough and has been caught by her enemy. You will need to roll an attack for the Lunar rider. Roll the rider’s* **Lance*** attack (70%) and Vasana’s own parry or dodge. Determine hit location, then apply damage if the horseman overwhelms the combined value of any shield or armor.
Because the rider charged Vasana, they apply their mount’s damage bonus to the attack in place of their own, a total of 1D10+1+2D6.
If Vasana survives, but collapses, then her world quickly fades to black. She has been captured, and her role in the battle, and in this adventure, is over. Go to [[188]]. If she is killed, then her body will be left in the waters of Dangerford. Go to [[184]]. If she withstands the Lunar assault, record any damage taken and go to [[117]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [128]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Molon trundles forward. You reach the base of the foothills and gallop onwards. The trees blur past to either side as you arrive at the hidden camp. It’s a grisly sight. Bodies litter the ground, some hanging halfway out of the sunken embankment. Arrows, spears, and bits of magically-thrown debris stick out of the cadavers at odd angles. The corpses are Sartarite and Lunar alike. The warriors here fought like lions. </p><p>Only one figure is still moving, looking for survivors among his fallen allies. A Lunar warrior, armor covered in the blood of his brethren and yours. He stands tall, kopis raised. Clearly, he heard the thundering sound of your bison approaching. He raises his weapon as you pull Molon to a halt. </p><p>“Stop there, barbarian!” the Lunar shouts. </p><p>He raises a gloved hand. “I am Vostor, son of Pyjeem. I have captured this outpost in the name of the Lunar Empire. For wandering here, you have intruded upon the Empire’s plans. If you will surrender to me, I will take you prisoner, in accordance with our laws. If you refuse, then I challenge you to a duel. Show honor. Dismount your bison. Give me your name! And your answer.” </p><p>You hesitate before your answer. As dishonorable as it would be, you could just run this Lunar down now. A single charge might make all the difference.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If Vasana levels her lance and charges, go to [[152]]. If she is willing to level the field, she may dismount and try to speak to him: go to [[142]]. If she agrees to a fair duel, go to [[129]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [117]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/A%20Lunar%20Cavalry%20Officer%20Page%2036.png>
</div>
<p>You keep your grip on the reins and urge Molon onwards. The bison splashes through the water while the Lunar rider, unbalanced from their charge, takes a moment to regain their balance. You can put enough distance between you and the rider in that short time to reach the edge of the Dangerford. Assuming that you are retreating, the Lunar spins about, and rides back to the battlefield. </p><p>You’ve escaped. You focus back on the path ahead. In the distance, you can see the rising shape of the wooded cliffs jutting out from the ground like a tooth. You know those woods hide the signal camp. You spur Molon forward. Not long now.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[128]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [119]
You channel your magic and send a wave of healing energy through your battered body.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To heal herself, Vasana may attempt to cast either* **Heal 2*** or* **Heal Wound*** up to two times.
Her* **Heal 2*** spell can be cast multiple times to heal herself with magic points. Each time she casts Heal 2, you must make a* **POW×5*** roll. If you succeed, the spell is cast. Reduce Vasana’s magic points by 2 and heal a single hit location’s hit points by 2 and her total hit points by 2. If you fail, the spell is not cast, and time passes, but she does not lose the magic points.
Vasana’s* **Heal Wound*** (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[g] Rune spell lets her heal a large amount with a single spell. To cast* **Heal Wound***, you must first choose how many magic points you want to spend. For each magic point spent, Vasana can heal 1 point to any hit location and to her total hit points. Make an* **Air Rune**(font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[g]* roll. If you succeed, the spell is cast. Reduce Vasana’s Rune points and magic points accordingly. If you critically succeed, the spell is cast without costing any Rune points, but it still costs magic points. Apply the heal to her hit location hit points, and the same amount to her total hit points. If you fail, the spell is not cast, Vasana loses 1 magic point, and time passes. If you fumble, the spell is not cast, the Rune point is lost, she loses 1 magic point, and time passes.
If Vasana has only attempted to cast a spell once, or not at all, she may try to sneak up to the camp. Go to [[121]].
When Vasana has twice attempted a spell, or when she chooses to depart, head to the camp. [[120]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [120]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Vostor.png>
</div>
<p>It’s better to face whatever this threat is head on. You draw your sword from its sheath, and stride forward up into the hills. After only a moment or two, you see the vague outline of the hidden camp amidst the trees. </p><p>It’s a grisly sight. Bodies litter the ground, some hanging halfway out of the sunken embankment. Arrows, spears, and bits of magically-thrown debris stick out of the cadavers at odd angles. The corpses are Sartarite and Lunar alike. The warriors here fought like lions. </p><p>Only one figure moves. A Lunar warrior, armor covered in the blood of his brethren and yours. He spots your approach and turns to face you. His dark eyes widen, and his hand flashes to the kopis sheathed at his side.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[126]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [121]
You take your sword from your sheath, check it, then move quickly forward. Rather than move up the main path, you head into the woods, and scramble up the rocks. You skirt the center of the foothills and make your way towards the peak of the cliff.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **Move Quietly*** roll. If you are successful, go to [[122]]. If you fail, go to [[123]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [126]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>“Stop there, barbarian!” The Lunar shouts at you. He raises a gloved hand. “I am Vostor, son of Pyjeem. I have captured this outpost in the name of the Lunar Empire. For wandering here, you have intruded upon the Empire’s plans. If you will surrender to me, I will take you prisoner, in accordance with our laws. If you refuse, then I challenge you to a duel. Give me your name! And your answer.” </p><p>You settle into a fighting stance. You’d rather die than surrender. </p><p>“I am Vasana, daughter of Farnan.” you cry out. “I will duel you Vostor. Prepare yourself.” </p><p>The two of you begin to pace back and forth. </p><p>It’s time for blood.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[129]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [122]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Vostor.png>
</div>
<p>You reach the top of the cliff. You can see the lip of the hidden camp, camouflaged with wood and leaves, just shy of the edge. You glance down at the battlefield for a split second. Just enough time to see the faint dots of the dying, all moving around in a dreadful dance. You glance back towards the encampment. It’s a grisly sight. Bodies litter the ground, some hanging halfway out of the sunken embankment. Arrows, spears, and bits of magicallythrown debris stick out of the cadavers at odd angles. The corpses are Sartarite and Lunar alike. The warriors here fought like lions. </p><p>Only one figure moves. A Lunar, armor covered in the blood of his brethren and yours. He has not spotted you. He appears to be leaning over a wounded Lunar soldier, tending to their wounds. You have the element of surprise, should you choose to take it.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*It may be wise to launch a surprise attack against the last remaining Lunar. Vasana can choose to sneak close, and attack while hidden: go to [[140]]. Or, she could take her bow and fire on the Lunar from a distance: go to [[124]]. While both tactics are effective, they are not honorable. Vasana could also choose to stand and announce herself: go to [[125]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [123]
<p>You reach the top of the cliff. You can see the lip of the hidden camp, camouflaged with wood and leaves, just shy of the edge. You glance down at the battlefield for a split second. Just enough time to see the faint dots of the desperate, all moving around in a dreadful dance. You glance back towards the encampment. It’s a grisly sight. Bodies litter the ground, some hanging halfway out of the sunken embankment. Arrows, spears, and bits of magically-thrown debris stick out of the cadavers at odd angles. The corpses are Sartarite and Lunar alike. The warriors here fought like lions. </p><p>Only one figure is moving. A Lunar warrior, armor covered in the blood of his brethren and yours. Just as you notice him, a twig snaps beneath your feet. The soldier jerks his head towards you. His dark eyes widen, and his hand flashes to the kopis sheathed at his side.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[127]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [140]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
You draw your broadsword and shield, then close the remaining distance with a short sprint. As you swing your sword downward, you see the Lunar’s face twisted in surprise and terror.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana’s broadsword attack has strike rank 6. The Lunar has his sword ready but needs to don his shield adding 5 strike ranks, and he is surprised at close range, which delays his action until strike rank 8. He cannot attack this turn.
Make a* **Broadsword*** attack for Vasana, contested by the Lunar’s* **Dodge*** (35%).
If the Lunar rolls the same level of success or higher for his* **Dodge*** than Vasana’s attack, he takes no damage. Otherwise, she may deal 1D8+1+1D4 damage on a normal success, 2D8+2+1D4 on a special success, and 18+1D4 damage on a critical hit, ignoring armor.
If the Lunar fumbled, and Vasana misses her attack, she may still inflict normal damage.
The Lunar does not have his shield yet, but his armor reduces the damage unless you get a critical success.
If the Lunar is killed by the attack, go to [[171]]. If he is knocked unconscious, or otherwise unable to act, go to [[173]]. If an arm is compromised, he no longer uses his shield or his kopis. He falls prone if a leg or his abdomen are compromised. All his attacks have their success chance halved and attacks against him are modified by +40% to the chance of success.
On strike rank 8 the Lunar dons his shield.
Reduce Vasana’s* **Honor*** by –5% for attacking dishonorably.
Go to [[141]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [124]
You kneel low and nock an arrow on your bowstring. You wait until the Lunar soldier’s back is turned, then stand up. He notices you far too late, and hardly has time to turn towards you before your arrow soars through the air.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*In RuneQuest, stealth provides a powerful advantage. Opponents who are surprised add +1 to their SR, affecting how quickly they can act. If they are surprised by somebody within three meters, then they add +3 instead. Your SR with the composite bow is 3. You can reload by adding 5 to the SR, and then fire again with another 3, a total of 11, just under the 12 maximum. The Lunar soldier, named Vostor, is surprised by Vasana (+1 SR) and needs to ready his kopis and shield (+10 SR). He will also begin to rush towards her, only closing a single meter before the round is over.
Make Vasana’s first attack with the compound bow, which Vostor attempts to* **Dodge***. For the second attack, Vostor dodges again, reducing the success by –20% because he has already attempted to dodge. Roll hit location and damage for each, then apply them to Vostor. If Vostor is reduced to 0 hit points or lower in any location, go to [[172]]. Otherwise, go to [[141]].
Reduce Vasana’s* **Honor*** Passion by –5% for attacking an unware, unarmed foe.*(font:"Calluna Semibold")+(css: "font-size: 200%;") [125]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
You straighten up, raise one hand, and shout. “Hold there, Lunar!” The soldier jumps and spins to face you. You see panic in his eyes. His hand flashes to the kopis sheathed at his side. You watch as he struggles to remain calm and forces himself to speak.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Increase Vasana’s* **Honor Passion*** by +1D6% for treating her foe with respect and ensuring a fair confrontation.
Go to [[126]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [127]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
The Lunar soldier rushes towards you. His kopis flashes into his hand. Your heart begins to pound faster as the familiar panic of battle settles in.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vostor needs to finish closing the distance, but Vasana’s bow is no longer effective. She drops the bow to the ground and tugs out her broadsword and shield (10 SR). Vostor closes the final distance (2 SR) but he does not strike. Instead, he casts* **Heal Wound*** with his final Rune point, and spends up to 6 magic points to heal any damage dealt to him during the last round. Go to [[133]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [172]
<p>You swing. Vostor blocks. Vostor slashes, and you dodge out of the way. </p><p>You dart around and thrust your weapon forward. There is a loud clang. </p><p>You wheel about to see you have struck the side of Vostor’s helmet. While he tries to regain his footing, you swing again, and the force of your blow sends him tumbling to the ground. </p><p>He lies there, in the twilight of unconsciousness, unable to act.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[178]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [141]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Vostor whips about. </p><p>“Vile barbarian!” he shouts. “I will meet your treachery with fury. I am Vostor, Son of Pyjeem. Remember my name, for it is that of your greatest enemy.” </p><p>The two of you face off, hatred in your eyes.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[133]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [129]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>You and Vostor square off in the center of the hidden camp. Lunar and Sartarite casualties litter the battlefield, and the sound of the larger battle rings in the distance. Vostor has drawn his short kopis blade and donned his battered shield. His armor is dented from the previous battle, and you can see bloody bandages peeking out from under his clothes. But his face is set in a determined line. He will stop at nothing to defeat you. </p><p>If Vostor wins the duel the reinforcements will not arrive in time, but if you can force him to yield, you can sound the horn and may still sway the battle. You each let out a peeling battle cry, run forward, and clash in the center of the camp.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana has promised a fair duel. You may increase her* **Honor*** by +1D4.
If you wish, Vasana may attempt to draw inspiration from her* **Honor*** Passion. Choose a skill to inspire. This combat is happening in close quarters, so either her* **Broadsword*** or* **Medium Shield*** skills will be useful. Make an* **Honor*** roll. If you succeed, go to [[130]]. If you fail, go to [[131]].
Otherwise, go to [[133]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [133]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
You circle one another, each looking for an opening, an opportunity to strike. Every tiny movement could betray the opening that could win the battle.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Take a note of this entry (you will return here). Choose any of the following actions to take. You may choose the same action multiple times, but may either attack with a weapon or magic, not both. When Vasana completes up to three of the following actions, go to [[139]].*
* *Attack with her broadsword: go to* [[134]]*.*
* *Cast Lightning with 1+ Rune points: go to* [[135]]*. She cannot both attack with her sword and cast an attack spell, however.*
* *Cast Shield with 1+ Rune points: go to* [[136]]*.*
* *Cast Heal Wound with 1 Rune point and additional magic points: go to* [[137]]*.*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [152]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Vostor does not seem surprised as you charge him, although he may have hoped for an honorable resolution. He raises his shield and readies his kopis to strike in response.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[153]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [142]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Vostor begins to move towards you, but you take a few paces back. You try your best to speak to him. To convince him to back down. A dozen arguments flash through your mind, but before you can share any of them, you need to stop his advance. </p><p>“Wait!” you cry. </p><p>His eyes flash dangerously.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **CHA×5*** roll to stop Vostor from immediately going to combat. If successful, go to [[144]]. If unsuccessful, go to [[143]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [130]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Victory can be snatched, and defeat avoided, by those who are willing to disgrace themselves. But there is only empty joy in unworthy success, and the pain from defeat held back with lies stings all the more. Honor is a constant. It exists outside of the wills and whims of individuals. As you and Vostor watch each other’s weapons and prepare to duel, you know you do so with honor. You raise your weapons once, a mark of respect, then step forward.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If you rolled a success, you may increase Vasana’s chosen ability by +20% for the duel’s duration. If you rolled a special success, you may increase her chosen ability by +30% for the duel’s duration. If you rolled a critical success, you may increase her chosen ability by +50% for the duel’s duration.
The scenario will note when the effects of the inspiration fades.
Go to [[133]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [131]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Victory can be snatched, and defeat avoided, by those who are willing to disgrace themselves. But there is only empty joy in unworthy success, and the pain from defeat held back with lies stings all the more. Honor is a constant. It exists outside of the wills and whims of individuals. </p><p>But how is this, this sneaking, this treachery, this subterfuge, how is this honor? Every moment of this war has been filled with bloodshed and deceit. Is an act of murder redeemable just because it is done honorably? You find yourself blinking, distracted, whereas Vostor is cool, calm, and collected. He is ready for battle.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If you failed the roll for inspiration, you must reduce Vasana’s chosen skill by –20% for the duel’s duration. The scenario will note when the effect of the failed inspiration fades. Go to [[133]].
If you fumbled, Vasana collapses in despair. Go to [[132]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [132]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>If you manage to win this battle, it will be sung in the ballads for years to come. The thought paralyzes you. You think of every misstep, every critical oversight that you’ve heard mocked by singers and storytellers throughout the ages, and imagine their terrible gaze turned towards you. Already, you have broken a half dozen traditions just in the manner of your approach. And what if you fail? What if yours is the tale of a traitorous rebel, mocked and laughed at. What if the spirits of your ancestors spit upon you when they hear of the coward’s fall? The thought sends a cold pang of dread shooting through you. </p><p>Vostor remains stoic, ready for battle, but you find yourself beginning to tremble. As Vostor approaches, a thousand different tactics flash through your mind. Will they laugh at how you feebly swung your sword? Will they mock the way you charged with your shoulder? Your breath is ragged, and all at once, you feel lightheaded. Like so many others, you freeze, and the panic in your mind overwhelms you.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Reduce Vasana’s* **Honor*** Passion by –15% for this visible display of cowardice. Go to [[175]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [175]
The world is broken and shattered around you. You try to think, try to rise, but your body is exhausted, and your mind is twisted and locked in knots. Faint dreams of the battlefield fade from your mind as you finally force through the feeling and pry your eyes open.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Reduce the* **BRT*** by –20.
Go to [[188]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [139]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>The fight is taking its toll on you. Your legs ache and the sweat dripping through your hair streams into your eyes. </p><p>Vostor is struggling as well. He shifts his kopis in his hands, looking for openings rather than trying to overwhelm you with strength. </p><p>Elsewhere, in the water of The Creek, your allies are being slaughtered.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **CON×5*** roll. If you succeed, Vasana gains a surge of energy and your next roll’s success chance increases by +20%. A special success increases it by +30%, a critical by +50%.
If you fail, Vasana is hit by a wave of exhaustion and her next roll’s success chance decreases by –20%. On a fumble, she collapses to the ground, unable to fight any further. Go to* [[175]]*. Critical time has passed. Reduce the* **BRT*** by –5.
Go to [[133]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [134]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Vostor and you swing at each other, clashing blades time and again.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana attacks with her* **Broadsword*** and Vostor attacks with his* **Kopis***. Vostor’s strike rank is 6, lower than Vasana’s 7, so he attacks first.
First, choose to either parry or dodge. Roll Vostor’s* **Kopis*** attack and contest it with her* **Broadsword*** *or **Medium Shield*** if she is parrying or her* **Dodge*** if dodging. If Vostor connects, he deals 1D8+1+1D4 on a normal attack, 2D8+2+1D4 on a special, and 18+1D4, ignoring armor on a critical.
If Vasana’s parry is successful, reduce the damage by her weapon or shield’s health. Any overwhelming damage is then applied to the arm she parried with then reduced by her armor. If you roll a better success than Vostor, Vasana deflects the blow completely and can roll to damage his kopis. Otherwise, her weapon may be damaged. Refer to the* **Attack & Parry Results*** table in Book 1: Rules (page 25) for more information.
If Vasana’s parry was unsuccessful, roll 1D20 to determine hit location.
If you roll a Dodge equal to or better than Vostor’s attack, she takes no damage. Otherwise, the strike lands. If Vostor rolls a critical success, or Vasana fumbles, refer to the* **Dodge Results*** table in Book 1: Rules (page 26).
If Vasana is killed by the attack, go to [[184]]. If she is knocked unconscious, or otherwise unable to act, go to [[174]]. If one of her arms is compromised, she drops the weapon or shield she is wielding with that arm. If a leg or her abdomen are compromised, she falls prone and can do nothing this round. All attack rolls she makes halve their chance of success and Vostor’s attacks against her are at a +40% to his skill chance. If Vasana wishes to surrender, go to [[176]].
Vostor always chooses to parry with his* **Kopis*** unless he is unable to. Roll Vasana’s* **Broadsword*** attack and contest it with Vostor’s* **Kopis*** roll. Refer to the parry rules referenced above to resolve the outcome.
If Vostor is killed by the attack, go to [[170]]. If he is knocked unconscious, or otherwise unable to act, go to [[172]]. If an arm is compromised, he no longer uses his shield or kopis, depending on the arm. He falls prone if a leg or his abdomen are compromised. All his attacks have their success chance halved and attacks Vasana makes against him are modified by +40% to her chance of success.
Go to [[133]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [135]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Your Rune tattoos flash as you pull lightning from the air. Vostor’s eyes narrow as you do. He swings his sword, attempting to cut through the spell and put you on the ground.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana’s* **Lightning*** Rune spell acts on strike rank 1.
To cast* **Lightning***, first decide how many Rune points you want to spend. The spell deals 1D6 damage per Rune point and ignores armor. Make an* **Air Rune**(font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[g]* roll. If you succeed, the spell is cast. Reduce Vasana’s Rune points accordingly. If you critically succeed, the spell is cast without costing any Rune points. Next, roll Vasana’s* **POW*** against Vostor’s* **POW***. Refer to the* **Resistance Table*** in Book 1: Rules (page 10) for more information. Roll 1D100. You must roll equal to 50% or lower. If you succeed, Vasana’s spell deals 1D6 damage plus an additional 1D6 per additional Rune point spent to a rolled hit location. This damage is not reduced by armor.
If you succeed in casting the spell but the resistance roll fails, though, Vostor takes no damage from the spell.
If you fail, the spell is not cast and Vostor acts. If you fumble, the spell is not cast, and the Rune points are lost.
If Vostor is killed by the attack, go to [[170]]. If he is knocked unconscious, or otherwise unable to act, go to [[172]]. If one of his arms is compromised, he no longer uses his shield or his kopis. If a leg or his abdomen are compromised, he falls prone. All his attacks have their success chance halved and attacks Vasana makes against him are modified by +40% to the chance of success.
Go to [[138]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [136]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Your Rune tattoos flash as you conjure a magical shield around you. Vostor lunges forward, attempting to cut through the spell and put you on the ground.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana’s* **Shield*** Rune spell acts on strike rank 1, likely well before Vostor, who attacks on strike rank 7.
To cast* **Shield***, first decide how many Rune points you want to spend. Each point of the spell gives Vasana 2 magical armor points and 2 Countermagic per Rune point. Make an Air Rune roll. If you succeed, the spell is cast. Reduce her Rune points accordingly. If you critically succeed, the spell is cast without costing any Rune points. Mark down the temporary magical armor on Vasana’s adventurer sheet and remember to reduce incoming damage by that amount. If you fail, the spell is not cast and Vostor acts. If you fumble, the spell is not cast, the Rune points are lost, and Vostor acts.
Go to [[138]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [137]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Your Rune tattoos flash as you weave a healing spell. Vostor swings his sword as you do, attempting to overwhelm the regeneration and put you on the ground.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana’s* **Heal Wound*** Rune spell may be cast before or after Vostor attacks on strike rank 7. The strike rank of the spell is 1, but it is increased by 1 for each magic point spent.
To cast* **Heal Wound***, first decide how many magic points you want to spend. If you choose to spend 6 or more, Vostor will strike at Vasana first. Note the action taken below or refer to the spell in Book 1: Rules (page 44) and go to 138. Once the attack is resolved, Vasana may cast* **Heal Wound***.
Otherwise, Vasana acts first. Make an* **Air Rune** (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[g]* roll. If you succeed, the spell is cast. Reduce her Rune points and magic points accordingly. If you critically succeed, the spell is cast without costing any Rune points, but still costs magic points. Apply the healing to her hit location hit points, divided as you choose, and the same amount to her total hit points.
If you fail, the spell is not cast. Vasana loses 1 magic point, and Vostor acts. If you fumble, the spell is not cast, the Rune points are lost, Vasana loses all magic points she was going to spend for the spell, and Vostor acts.
Go to [[138]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [174]
<p>You collapse to the ground, as a blinding pain shoots through your body. You can feel your strength leave you in moments, and as you glance down, you see crimson blood splattered across the ground below you. </p><p>Vostor steps forward, kopis raised. You go to cry out, to spit some final world at him, but you can’t seem to move your mouth. </p><p>The world blurs around you, and the sky turns black.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[175]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [176]
<p>You collapse to the ground, as a blinding pain shoots through your body. You can feel your strength leave you in moments, and as you glance down you see crimson blood splattered across the ground below you. </p><p>Vostor steps forward, kopis raised. </p><p>“Yield and live,” he says simply. </p><p>You only hesitate for a moment. You stare at your reflection gleaming in the blade of his kopis and say to him, “I yield.”</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Reduce the* **BRT*** by –20.
Go to [[188]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [170]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>You swing. Vostor parries. Vostor slashes, and you dodge out of the way. </p><p>You dart around and thrust your weapon forward. </p><p>There is a sickening thud. </p><p>It is embedded in his side. </p><p>His eyes glaze over as he stares out straight ahead. He collapses to the ground, his weight pulling your weapon from your hand. You see him stare out across the battlefield, and his shoulders slump. </p><p>He falls face first onto the ground, dead. Your hand smarts from the impact.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[178]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [138]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Vostor presses the attack by slicing at you with his kopis.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vostor attacks with his* **Kopis*** on strike rank 7.
First, choose to either parry or dodge. Roll Vostor’s* **Kopis*** attack and contest it with Vasana’s* **Broadsword*** or* **Medium Shield*** if she is parrying or her* **Dodge*** if she is dodging. If Vostor connects, he deals 1D8+1+1D4 on a normal attack, 2D8+2+1D4 on a special, and 18+1D4 damage on a critical, ignoring armor.
If Vasana parries successfully, reduce the damage by her weapon or shield’s health. Any overwhelming damage is applied to the arm she parried with then reduced by her armor. If you roll a better success than Vostor, Vasana deflects the blow completely and can roll to damage his kopis. Otherwise, her weapon may be damaged. Refer to the* **Attack & Parry Results*** table in Book 1: Rules (page 25) for more information.
If Vasana’s parry was unsuccessful, roll 1D20 to determine hit location. If you roll a* **Dodge*** equal to or better than Vostor’s attack, Vasana takes no damage. Otherwise, the strike lands. If Vostor rolls a critical, or you fumble, refer to the* **Dodge Results*** table in Book 1: Rules (page 26).
If Vasana is killed by the attack, go to [[184]]. If she is knocked unconscious, or otherwise unable to act, go to [[174]]. If an arm is compromised, she drops the weapon or shield wielded by that arm. If a leg or her abdomen are compromised, she falls prone and can do nothing this round. All attack rolls she makes have their chance of success reduced by half, and Vostor’s attacks against her are modified by +40% to the chance of success. If Vasana wishes to surrender, go to [[176]].
Go to [[133]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [171]
<p>You swing. Vostor blocks. Vostor slashes, and you dodge out of the way.
You dart around and thrust your broadsword forward. </p><p>There is a sickening thud. Vostor doesn’t block. Your blade is embedded in his side. His eyes glaze over as he stares out straight ahead. He collapses to the ground, his weight pulling your sword from your hand. You step forward. The Lunar rolls onto his back, staring up into the sky, tears streaming down his face. </p><p>He croaks something out, and you lean in closer to listen. </p><p>“My name is Vostor.” he says. “Son of Pyjeem. Tell them...” </p><p>He reaches up with one hand and leaves a smear of blood across your armor. </p><p>“Tell them I fought bravely.” </p><p>His hand falls, and he lies still.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[178]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [173]
<p>You swing. Vostor blocks. Vostor slashes, and you dodge out of the way. </p><p>You dart around and thrust your broadsword forward. This time, Vostor is too slow. The blade opens a terrible wound on his chest. </p><p>He collapses, blood streaming from the wound, as you step forward. </p><p>Vostor rolls onto his back and stares up into the sky, tears streaming down his face. </p><p>He croaks something out, and you lean in closer to listen. “My name is Vostor.” he says. “Son of Pyjeem.” </p><p>He reaches up with one hand and leaves a smear of blood across your armor."</p><p>Let me die with honor.” </p><p>His hand falls, and he lies still. You see his chest rise and fall. He is alive but caught in the sleep of the grievously wounded.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[178]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [144]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Vostor continues to pace forward, but hesitates, shy of your sword range. </p><p>“You won’t sway me, barbarian!” he spits. </p><p>You stay calm, and keep your weapons lowered, for now. Vostor’s advance halts. You see a moment of confusion pass across his face. You lean towards him. </p><p>“My name is Vasana Farnan’s Daughter. Remember it in Hell when they ask who sent you.”</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To try to intimidate Vostor, go to [[148]]. To reason with him, go to [[145]].*
(font:"Calluna Semibold")+(css: "font-size: 200%;") [143]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Vostor growls as you try to speak. “You won’t sway me, barbarian!” </p><p>His advance has drawn him closer to you. You raise your weapon to keep him back. His eyes snap to the tip of your sword, and you see the muscles in his knees tense. </p><p>It appears this is only going to end one way.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[129]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [148]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>You take a step towards Vostor. He raises his kopis. The point shines bright, inches from your face. You take one step closer. The cold steel point comes to rest against your forehead. </p><p>“Strike then, Lunar. But make your peace first. I will soon take the weapon from your hands and slay you with it. Then I will turn to your wounded.” </p><p>Vostor’s eyes narrow. </p><p>“Your people are beaten on the battlefield. Dozens of other riders are coming. You are already beaten. Yield.”</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make an* **Intimidate*** roll. If you succeed, check the skill and go to [[149]]. If you fail, go to [[150]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [145]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>“You do not fight for your home, Lunar.” </p><p>Vostor frowns as you speak. You keep your weapons lowered, and slowly circle him. </p><p>“You fight in a foreign land, for masters you do not know, who do not care if you live or die.” </p><p>You let your words hang in the air, then settle into a fighting stance. </p><p>“You and I are the same, Lunar. The masters that care nothing for you, care nothing for me. I urge you to leave, and to leave with my friendship. But if you stay, then know that I will never surrender. I fight for my home.”</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make an* **Orate*** roll. If you succeed, check the skill and go to [[146]]. If you fail, go to [[147]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [146]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>A shadow passes across Vostor’s face. Your words have reached him. </p><p>He follows your motion, circling for a time, then speaks. “You are wrong, Orlanthi. My masters do care if I live or die. They want me dead. There have been attempts on my life before, and there will be again. I do not fight here out of duty. This battlefield is safer than my own bed.” </p><p>He hesitates, you see his resolve shake, then finally, his eyes flicker away from you. </p><p>“You are a noble warrior, and this war is not noble. If you give me leave to take my wounded from here, I will yield this ground to you.” </p><p>Vostor locks eyes with you once more. After a long pause, you nod. </p><p>There will be no more bloodshed today, at least not by your hand.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[151]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [147]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Vostor’s face twists into a snarl. </p><p>“I do not fight for Lunar generals, barbarian. I fight for the gods!” </p><p>He spreads his arms wide. The Rune tattoos that line them shine bright in the sunlight. </p><p>“I will do them proud today by defeating you in a worthy battle.” </p><p>He steps towards you. You raise your weapon to keep him back. His eyes snap to the tip of your sword, and you see the muscles in his knees tense. </p><p>This is only going to end one way.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[129]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [151]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>You stand by as Vostor helps the other surviving soldier to limp away from the signal camp. </p><p>Before long, you are left alone, amongst the bodies of the fallen. </p><p>You have avoided violence for now, but there is still an important task for you to do.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[177]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [149]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Vostor’s face has turned pale. You watch his eyes dart from his wounded allies, to you, and to the battlefield, obscured by the cliff edge. </p><p>“So… Lunar?” You take another step forward. Vostor steps back and lowers his kopis. </p><p>“Wait! Wait. If you let me take my wounded, Orlanthi, I will yield this ground to you.” </p><p>You wait a moment, to let him sweat, then nod. </p><p>There will be no more bloodshed this day, at least not by your hand.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[151]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [150]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Vostor sneers at you. </p><p>“You have nothing to threaten me with, barbarian. If you crush this army, then know that another will come. The might of the Lunar Empire will snuff out your chieftain’s rebellion. It is only a matter of time.” </p><p>He steps towards you. You raise your weapon to keep him back. His eyes snap to the tip of your sword, and you see the muscles in his knees tense. </p><p>It appears this is only going to end one way.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[129]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [177]
<p>Vostor walks slowly from the camp, carrying with him another limp Lunar soldier. </p><p>You do not acknowledge each other again, but you both feel a strange sense of foreboding in the air. This will not be the last time you meet, you’re sure of that. Hopefully when you meet again, it will be under better circumstances. </p><p>Vostor’s silhouette fades into the distance, and you turn back to the camp. </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[178]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [153]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Molon closes the distance swiftly. Your lance flies towards Vostor.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Roll Vasana’s* **Lance*** attack and contest it with Vostor’s* **Kopis*** parry.
If Vostor parries successfully, he reduces the damage by his kopis’ hit points. Any overwhelming damage is then applied to his left arm and reduced by his armor. If he rolled a better success than you, he deflects the blow completely and rolls damage against Vasana’s lance.
If he fails, his kopis is damaged and does not reduce the damage. If he fumbles his parry, and Vasana misses her attack, she may still deal normal damage. Refer to the* **Attack & Parry Results*** table in Book 1: Rules (page 25) for more information. Because Vasana is mounted and Vostor is on foot, she can only hit the upper half of his body. Roll 1D10+10 to determine the hit location.
On a normal success, Vasana deals 1D10+1+3D6, using Molon’s damage bonus because she is charging. A special success doubles the damage to 2D10+2+3D6 and a critical success deals 22+3D6 damage, ignoring armor.
If Vostor is killed by the attack, go to [[170]]. If he is knocked unconscious, or otherwise unable to act, go to [[172]]. If an arm is compromised, he no longer uses his shield or kopis. He falls prone if a leg or his abdomen are compromised. All his attacks have their success chances halved and attacks against him are modified by +40% to the chance of success.
Vostor then attacks. First, choose to either parry or dodge. Roll Vostor’s* **Kopis*** attack and contest it with Vasana’s* **Lance*** or* **Medium Shield*** if she is parrying or her* **Dodge*** if dodging. If Vostor connects, he deals 1D8+1+1D4 on a normal attack, 2D8+2+1D4 on a special, and 18+1D4 damage on a critical, ignoring armor.
If parrying, refer to the parry rules referenced above to resolve.
If you roll a* **Dodge*** equal to or better than Vostor’s attack, Vasana takes no damage. Otherwise, the strike lands. If Vostor rolls a critical, or Vasana fumbles, refer to the* **Dodge Results** *table in Book 1: Rules (page 25).
If Vasana parries successfully, any damage is dealt to the arm she parried with then reduced by her armor. Otherwise, roll 1D20 to determine hit location. Vostor is standing on her left, so any hit locations to her right are instead dealt to Molon’s forequarters.
If Vasana is killed by the attack, go to* [[184]]*.* *If she is knocked unconscious, or otherwise unable to act, go to* [[174]]*. If an arm is compromised, she drops the weapon or shield she is wielding with that arm. She falls prone if one of her legs, or her abdomen are compromised and can do nothing this round. All attack rolls she makes have their chance of success halved, and Vostor’s attacks against her are modified by +40% to the chance of success.
If Vasana wishes to surrender, go to* [[176]]*. If Molon’s forequarter hit points are reduced to 0 or below, go to* [[163]]*.
Go to* [[154]]*.* (font:"Calluna Semibold")+(css: "font-size: 200%;") [163]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Molon bellows in pain as Vostor’s blade cuts into him.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If Molon’s forequarters are reduced to 0 hit points, he can no longer be ridden in combat. Go to [[164]].
If Molon’s total hit points are reduced to 1 or 2, he is knocked out. Go to [[165]].
If Molon’s total hit points are reduced to 0 or below 0, he dies. Go to [[166]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [154]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
You circle one another, each looking for an opening, an opportunity to strike.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Take a note of this entry, as you will be returning to it. Choose any of the following actions to take. You may choose the same action multiple times. Each time Vasana completes three actions, go to [[162]].
Attack with her lance: go to [[155]].
Leave the melee so that she can charge again: go to [[156]].
If Vasana has at least 1 Rune point available, she may cast a Rune spell:
- Cast her Lightning Rune spell: go to [[158]].
- Cast her Shield Rune spell: go to [[159]].
- Cast her Heal Wound Rune spell: go to [[160]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [162]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>The fight is taking its toll on you and on Molon. Your legs ache and the sweat that drips through your hair streams into your eyes until you blink it away. Molon’s breathing is ragged and frothing spit gathers at the edges of his mouth. </p><p>Vostor is struggling as well. He shifts his kopis in his hands, looking for openings rather than trying to overwhelm you with strength. </p><p>Elsewhere, in the water of The Creek, your allies are being slaughtered.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Make a* **CON×5*** roll. If you succeed, Vasana gains a surge of energy and her next roll’s success chance increases by +20%. A special success increases it by +30%, a critical by +50%.
If you fail, Vasana is hit by a wave of exhaustion and her next roll’s success chance decreases by –20%. If you fumble, Vasana collapses to the ground, unable to fight any further. Go to [[174]].
Critical time has passed. Reduce the* **BRT*** by –5.
Go to [[154]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [155]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
You and Vostor both strike with your weapons, clashing time and again.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana attacks with her* **Lance*** and Vostor attacks with his* **Kopis***. Both strike ranks are 6, but Vostor has a higher DEX, so he attacks first.
First, choose to either parry or dodge. Roll Vostor’s* **Kopis*** attack and contest it with her* **Lance*** or* **Medium Shield*** if she is parrying or her* **Dodge*** if dodging. If Vostor connects, he deals 1D8+1+1D4 on a normal attack, 2D8+2+1D4 on a special, and 18+1D4 damage on a critical, ignoring armor.
If Vasana parries successfully, reduce the damage by her weapon or shield’s hit points. Any overwhelming damage is then applied to the arm she parried with, then reduced by her armor. If you roll a better success than Vostor, Vasana deflects the blow completely and can roll to damage his kopis. Otherwise, her weapon may be damaged. Refer to the* **Attack & Parry Results*** table in Book 1: Rules (page 25) for more information.
If Vasana parried successfully, any damage is dealt to the arm she parried with then reduced by her armor. Otherwise, roll 1D20 to determine hit location. Vostor is standing on her left, so any hit locations on her right are instead dealt to Molon’s forequarters.
If you roll a* **Dodge*** equal to or better than Vostor’s attack, Vasana takes no damage. Otherwise, the strike lands. If Vostor rolls a critical, or Vasana fumbles, refer to the Dodge Results table in Book 1: Rules (page 26).
If Vasana is killed by the attack, go to [[184]]. If she is knocked unconscious, or otherwise unable to act, go to [[174]]. If an arm is compromised, she drops the weapon or shield she is wielding with that arm. If a leg or her abdomen are compromised, she falls prone and can do nothing this round. All attack rolls she attempts have their chance of success reduced by half, and Vostor’s attacks against her are modified by +40% to the chance of success.
If Vasana wishes to surrender, go to [[176]]. If Molon’s forequarter hit points are reduced to 0 or below, go to [[163]].
Vostor always chooses to parry with his Kopis unless he is unable to. His medium shield blocks his left arm and abdomen. Roll Vasana’s Lance attack and contest it with Vostor’s Kopis roll. Refer to the parry rules above to resolve. Vasana deals 1D10+1+1D4 on a normal success. On a special success she deals 2D10+2+1D4 and on a critical success you deal 22+1D4 damage, ignoring armor.
If Vostor is killed by the attack, go to [[170]]. If he is knocked unconscious, or otherwise unable to act, go to [[172]]. If an arm is compromised, he no longer uses his shield or his kopis. He falls prone if a leg or his abdomen are compromised. All his attack chances are reduced by half and any attacks made against him are modified by +40% to the chance of success.
Go to [[154]].(font:"Calluna Semibold")+(css: "font-size: 200%;") [156]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
You swing Molon around, and dart away from Vostor. While he staggers to regain his footing, you begin a second charge. Your lance flashes in the sun as you race towards him.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*To disengage from the melee Vasana must first retreat, allowing Vostor to make an attack that she may parry or* **Dodge***. First, choose to either parry or dodge.
Roll Vostor’s* **Kopis attack*** and contest it with her* **Lance*** or* **Medium Shield*** if she is parrying or her* **Dodge*** if dodging. If Vostor connects, he deals 1D8+1+1D4 on a normal attack, 2D8+2+1D4 on a special, and 18+1D4 damage on a critical, ignoring armor.
If Vasana parries successfully, she may reduce the damage by her weapon or shield’s hit points. Any damage above that is then applied to the arm she parried with, then reduced by her armor. If you roll a better success than Vostor, Vasana deflects the blow completely and can roll to damage his kopis. Otherwise, her weapon may be damaged. Refer to the* **Attack & Parry Results*** table in Book 1: Rules (page 25) for more information.
If Vasana parries successfully, any damage is dealt to the arm she parried with then reduced by her armor. Otherwise, roll 1D20 to determine hit location. Vostor is standing to her right, so any hit locations on her left are instead dealt to Molon’s forequarters.
If you roll a* **Dodge*** equal to or better than Vostor’s attack, Vasana takes no damage. Otherwise, the strike lands. If Vostor rolls a critical or Vasana fumbles, refer to the* **Dodge Results*** table in Book 1: Rules (page 26).
If Vasana is killed by the attack, go to [[184]]. If she is knocked unconscious, or otherwise unable to act, go to [[174]]. If an arm is compromised, she drops the weapon or shield she is wielding with that arm. If a leg or her abdomen were compromised, she falls prone and can do nothing this round. All attack rolls she attempts have their chance of success halved and Vostor’s attacks against her are at a +40% chance of success.
If Vasana wishes to surrender, go to [[176]]. If Molon’s forequarter hit points are reduced to 0 or below, go to [[163]].
Go to [[157]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [158]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Your Rune tattoos flash as you pull lightning from the air. Vostor’s eyes narrow. He swings his sword, attempting to cut through the spell and put you on the ground.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana’s* **Lightning*** Rune spell acts on strike rank 1 plus 1 for each additional Rune point spent, but likely before Vostor attacks on strike rank 7.
To cast* **Lightning***, first decide how many Rune points you want to spend. The spell deals 1D6 damage per Rune point, ignoring armor. Make an* **Air Rune**(font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[g]* roll. If you succeed, the spell is cast. Reduce Vasana’s Rune points accordingly. If you critically succeed, the spell is cast without costing any Rune points. Next, make a resistance roll of Vasana’s* **POW*** versus Vostor’s* **POW***. Refer to the* **Resistance Table*** in Book 1: Rules (page 10) for more information. Roll 1D100: you must roll equal to 45% or lower. If you succeed, you deal 1D6 damage to a rolled hit location plus an additional 1D6 per additional Rune point spent. This damage is not reduced by armor.
If the resistance roll fails, though, Vostor takes no damage from the spell.
If you fail, the spell is not cast and Vostor acts. If you fumble, the spell is not cast, and the Rune points are lost.
If Vostor is killed by the attack, go to [[170]]. If he is knocked unconscious, or otherwise unable to act, go to [[172]]. If an arm is compromised, he no longer uses his shield or his kopis. He falls prone if a leg or his abdomen are compromised. All his attacks have their success chance halved and attacks made against him are modified by +40% to the chance of success.
Go to [[161]]. (font:"Calluna Semibold")+(css: "font-size: 200%;") [159]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Your Rune tattoos flash as you conjure a magical shield around you. Vostor lunges forward as you do, attempting to cut through the spell and put you on the ground.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana’s* **Shield*** Rune spell acts before Vostor on strike rank 1, plus 1 for each additional Rune point spent.
To cast* **Shield***, first decide how many Rune points you want to spend. The spell provides 2 magical armor and 2 Countermagic per Rune point. Make an* **Air Rune**(font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[g]* (font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[g] roll. If you succeed, the spell is cast. Reduce Vasana’s Rune points accordingly. If you critically succeed, the spell is cast without costing any Rune points.
Mark the temporary magical armor on Vasana’s adventurer sheet and remember to reduce incoming damage by that amount. If you fail, the spell is not cast and Vostor acts. If you fumble, the spell is not cast, the Rune points are lost, and Vostor acts.
Go to [[161]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [160]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Your Rune tattoos flash as you weave a healing spell. Vostor swings his sword as you do, attempting to overwhelm the regeneration and put you on the ground.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vasana’s* **Heal Wound*** Rune spell may act before or after Vostor, who attacks on strike rank 7. The base speed for the spell is 1, but it is increased by 1 for each magic point spent.
To cast* **Heal Wound***, first decide how many magic points you want to spend. If you choose to spend 6 or more, Vostor will strike first. Note the action taken below or refer to the spell’s description in Book 1: Rules (page 44) and go to 138.
Once the attack is resolved, Vasana may cast* **Heal Wound***.
Otherwise, Vasana will act first. Make an* **Air Rune**(font:"GloranthaCoreRunes")+(css: "font-size: 200%;")[g]* roll. If you succeed, the spell is cast. Reduce Vasana’s Rune points and magic points accordingly. If you critically succeed, the spell is cast without costing any Rune points, but still costs magic points. Apply the heal to her hit location hit points, divided as you choose, and the same amount to her total hit points.
If you fail, the spell is not cast, Vasana loses 1 magic point, and Vostor acts. If you fumble, the spell is not cast, the Rune points are lost, Vasana loses the magic points she would have used in the spell, and Vostor acts.
Go to [[161]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [157]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Molon charges forward with a great roar.
You can see the fear in Vostor’s eyes as your lance thrusts toward him.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[153]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [161]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Vostor retaliates by slicing at you with his kopis.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Vostor attacks with his* **Kopis*** on strike rank 7.
First, choose to either parry or dodge. Roll Vostor’s* **Kopis*** attack and contest it with her* **Lance*** or* **Medium Shield*** if she is parrying or her* **Dodge*** if dodging. If Vostor connects, he deals 1D8+1+1D4 on a normal attack, 2D8+2+1D4 on a special, and 18+1D4 damage on a critical, ignoring armor.
If Vasana parries successfully, reduce the damage by her weapon or shield’s hit points. Any damage beyond that is then applied to her shield arm, her left, reduced by her armor. If you roll a better success than Vostor, Vasana deflects the blow completely and can roll to damage his kopis. Otherwise, her weapon may be damaged. Refer to the* **Attack & Parry Results*** table in Book 1: Rules (page 25) for more information.
If you roll a Dodge equal to or better than Vostor’s attack, Vasana takes no damage. Otherwise, the strike lands. If Vostor rolls a critical or Vasana fumbles, refer to the* **Dodge Results*** table in Book 1: Rules (page 26).
If Vasana parries successfully, any damage is dealt to her shield (left) arm. Otherwise, roll 1D20 to determine hit location. Vostor is standing on her left side, so any hit locations on her right are instead dealt to Molon’s forequarters.
If Vasana is killed by the attack, go to [[184]]. If she is knocked unconscious, or otherwise unable to act, go to [[174]]. If an arm is compromised, she drops the weapon or shield she is wielding with that arm. If a leg or her abdomen are compromised, she falls prone and can do nothing this round. All attack rolls she attempts have their chance of success halved and Vostor’s attacks against her are modified by +40% to the chance of success.
If Vasana wishes to surrender, go to [[176]]. If Molon’s forequarter hit points are reduced to 0 or below, go to [[163]].
Go to [[154]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [164]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Molon bellows loudly. He stumbles forward. You are only just able to throw yourself clear of the saddle before you are crushed. You force yourself to your feet, and turn back towards Molon. He struggles to rise but is clearly too hurt to continue the battle. </p><p>You slap his side, telling him to flee, and he backs away from the carnage. </p><p>Vostor spins back towards you, his face is flushed red with anger, and his face settles into a sneer. He is ready to continue, and your mount is gone.
</p><p>The Lunar smiles. The duel is level now, or so he thinks. </p><p>You drop your lance, draw your broadsword, and stride forward.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If injured, Vostor restores his hit location hit points by up to 6 points, and his total hit points by the same amount.
Go to [[133]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [165]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Molon bellows loudly. He stumbles forward. You are only just able to throw yourself clear of the saddle before you are crushed. You force yourself to your feet, and turn back towards Molon. He lies still on the ground, unmoving, but to your immense relief, you see his chest rising and falling steadily. </p><p>You turn back to Vostor. His sneering face is flushed red with anger. He is ready to continue, your mount is gone. </p><p>The Lunar smiles. The duel is level now, or so he thinks. You drop your lance, draw your broadsword, and stride forward.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If injured, Vostor restores his hit location hit points by up to 6 points, and his total hit points by the same amount.
Go to [[133]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [166]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Molon grunts below you. You glance down and see his eyes widen. His feet tangle up amongst themselves and he topples forward. You are only just able to throw yourself clear of the saddle before you are crushed. You force yourself to your feet and turn back towards Molon. </p><p>Your friend is struggling in the mud, confused. He looks up, and you see a puzzled look come across his face. It never leaves. His face is still, and you know with a terrible certainty that he is dead. </p><p>A wave of agonizing grief crashes over you and threatens to drive you to the ground. </p><p>Another friend gone. </p><p>Vostor laughs. You turn towards him, with tears streaking down your face. His sneering face is flushed red with anger. He is ready to continue, and your mount is gone. </p><p>The Lunar smiles. The duel is level now, or so he thinks. </p><p>You drop your lance, draw your broadsword, and stride forward.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If injured, Vostor restores his hit location hit points by up to 6 points, and his total hit points by the same amount.
If you wish, Vasana may attempt to draw inspiration from her* **Hate (Lunar Empire)*** Passion if she has not already successfully used that Passion. Choose a skill to inspire. This combat is happening in close quarters, so either her* **Broadsword*** or* **Medium Shield*** skills will be useful. Make a* **Hate (Lunar Empire)*** roll if it is still an option.
If you succeed, go to [[167]]. If you fail, go to [[168]].
If you have already used that Passion, or do not choose to draw inspiration from it, go to [[133]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [167]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>Rage fills you. It is an overwhelming furnace, a fire in your belly that lends strength to your sword arm. You rush forward. An unbidden war cry erupts from within you. </p><p>Vostor staggers back, terrified at the force of your hatred.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If you rolled a success, you may increase the chosen ability by +20% for the duel’s duration. If you rolled a special success, you may increase the chosen ability by +30% for the duel’s duration.
If you rolled a critical success, you may increase the chosen ability by +50% for the duel’s duration. Check the box next to Vasana’s* **Hate (Lunar Empire)*** Passion. The scenario will note when Vasana’s inspiration fades.
Go to [[133]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [168]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
Rage fills you. It is an overwhelming furnace, a fire in your belly. But it does not lend you strength. Instead, it clouds your mind. As you charge forward, Vostor remains calm. He carefully moves to counter you. Your rage has made you clumsy.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If you failed, reduce the chosen skill by –20% for the duel’s duration. The scenario will note when the effect of the failed inspiration fades. Go to [[133]].
If you fumbled, Vasana collapses in despair. Go to [[169]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [169]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Vostor%20Son%20of%20Pyjeem%20Page%2041.png> \
</div>
<p>When is enough enough? When will the Lunar Empire finally stop their cruelty? </p><p>Hatred washes over you, but it is not just your own. It is the hatred of all those who died here today, and all those who have died before at their hand. You can hear the agonized howl of your father sounding in your head. </p><p>It’s too much. </p><p>The rage turns your vision blank. The weight of Sartar’s hatred is too much to bear.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Roll 1D10 and reduce Vasana’s* **Hate (Lunar Empire)*** Passion by that amount. Go to [[175]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [178]
<p>You stagger away, and frantically search the camp for the signal horn. </p><p>You find it, still held in the hands of a dead Sartarite. You take the horn in one hand and clamber up the side of the embankment. </p><p>Though exhausted, you raise it high, and blow into it with all your might. </p><p>The clear tone reverberates in your ears and carries loudly through the air. You blow for as long as you can, then, when your breath fails you, you let it drop to the ground. </p><p>You collapse against the nearby embankment wall, and gaze out towards the village.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[179]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [179]
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dangerford%20Map%203%20Page%2052.png> \
</div>
<p>Silence. Just silence. </p><p>You watch the distant shape of Dangerford Village, and you wait. </p><p>A few heart-stopping moments go by before, at last, you hear a horn sound in response. Moments later, dark shapes pour out of the village towards the Dangerford. </p><p>You let yourself sag, relieved. </p><p>From this position, you watch as the reinforcements sweep into the river and rout the enemy. You see the Lunar infantry notice the approaching riders, then frantically turn to resist them, but to no avail. The Sartarite horde smashes into the overexposed Lunars, and with blood, bronze, and fury, drives them from the Dangerford. </p><p>You gaze open-mouthed at the mayhem. </p><p>When at last, the Lunar line begins its retreat proper, you stagger down from the signal camp and make your way back towards Danger Isle. </p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Increase the* **BRT*** by +20.
Go to [[194]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [194]
The battle is over. The sound of clashing metal has faded, and the sounds of wounded soldiers now echo in the air. Although you were only a single warrior on the field, your impact was significant.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Calculate the final BRT. If the result is less than 10, go to [[195]]. If it is less than or equal to 20, go to [[196]]. If it is greater than 20, go to [[197]]. If it is greater than 40, go to [[198]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [181]
<p>You step forward. A great sense of peace washes over you. </p><p>There’s no more need to struggle. No more need to fight… A moment before your footsteps take you into the gaze of the great god, you feel an agonizing pain shoot through your body. Suddenly, you are gazing out of half-lidded eyes, at the face of a Chalana Arroy healer. They are trying to bring you back to life with magic. </p><p>No. No! Not now! You were about to find peace. You were about to rest. You lash out blindly at the healer before you. Your spirit is in turmoil. </p><p>The healer’s eyes flash with magic. She stands tall, prepared to drag you back to the land of the living.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[182]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [182]
<p>The world around you is still blurry and unfocused. You see shadowy shapes all around you. Perhaps they are locked in battle, perhaps they are merely standing by, watching. Regardless, you surge forward, your spirit locked in implacable fury. </p><p>It is time to fight for your death.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Spirit combat is not like regular combat. Instead of doing battle with swords, shields, and spears, those locked in spirit combat use the power of their will to drain each other’s strength. When the* **Resurrection*** spell is cast, the spirit of the dead comes back enraged, and must be defeated in spirit combat before it can be returned to its body. While Vasana will now fight with all her might, only in defeat can she possibly be healed.
In spirit combat, both participants make an opposed roll using the* **Spirit Combat*** skill. The winner rolls their spirit combat damage (in Vasana’s case, 1D6+3) which reduces the loser’s magic points. This continues round after round.
When one combatant reaches 0 magic points, they fall unconscious and cannot continue.
Vasana’s opponent currently has 14 magic points,* **Spirit Combat*** 90%, and also does 1D6+3 spirit combat damage. Finally, they have 3 points of Spirit Armor from a defensive spell they have cast, reducing spirit combat damage by 3 points per attack.
If Vasana defeats the healer, go to [[193]]. If she is defeated, go to [[183]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [193]
<p>Even the mighty magic of the Chalana Arroy healers could not drag your spirit back to your body. You have died and passed into the afterlife. Now, you rest amongst the gods. Only heroquesting can revive you. The outcome of the battle means little now. Borders, rebellions... such things are the concern of mortals. </p><p>Your soul turns towards other matters, those wholly indescribable, wonderful, and terrifying.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[200]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [183]
<p>Your eyes flash open. You are lying on the flattened soil beneath a fluttering tent. Outside, you can hear the battle still echoing loudly. Your eyes flicker around, and to your immense shock, you see Kallyr Starbrow standing nearby. She pushes away the healer who saved you. Kallyr leans in close. </p><p>“Listen to me. Listen! We don’t have much time. I brought you back because we need a champion, and we need one now. South of Danger Isle, there’s a signal camp. Inside, a scout with a war horn has been tasked with calling in a new charge. Something’s wrong. The horn hasn’t sounded. Our previous messengers haven’t returned. We need a warrior. Go. Now! The Lunars are close, and we may be overrun.” </p><p>You hear a howl just by the tent, and Kallyr jerks her head up. She rushes towards the sound, as do her bodyguards. You are left lying flat on the soil. Catching your breath. The healer, who now sits exhausted at the side of the tent, turns to you. </p><p>“What are you waiting for? Go!”</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Reduce the* **BRT*** by –10.
Go to [[105]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [185]
<p>You step forward. A great sense of peace washes over you. </p><p>There’s no more need to struggle. No more need to fight… </p><p>A moment before your footsteps take you into the gaze of the great god, you feel an agonizing pain shoot through your body. Suddenly, you are gazing out of half-lidded eyes, at the face of a Chalana Arroy healer. They are trying to bring you back to life with magic. </p><p>No. No! Not now! You were about to find peace. You were about to rest. You lash out blindly at the cultist before you. Your spirit is in turmoil. </p><p>The healer’s eyes flash with magic. She stands tall, prepared to fight.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[186]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [186]
<p>The world around you is still blurry and unfocused. You see shadowy shapes all around you. Perhaps they are locked in battle, perhaps they are merely standing by, watching. Regardless, you surge forward, your spirit locked in fury. </p><p>It is time to fight for your death.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Spirit combat is not like regular combat. Instead of doing battle with swords, shields, and spears, those locked in spirit combat use the power of their will to drain each other’s strength. When the* **Resurrection*** spell is cast, the spirit of the dead comes back enraged, and must be defeated in spirit combat before it can be returned to its body.
While Vasana will now fight with all her might, only in defeat can she possibly be healed.
In spirit combat, both participants make an opposed roll using the* **Spirit Combat*** skill. Each rolls* **Spirit Combat***, and the winner deals their spirit combat damage (in Vasana’s case, 1D6+3) to the loser, reducing their magic points. This continues round after round.
When one combatant reaches 0 magic points, they fall unconscious and cannot continue.
Vasana’s opponent currently has 14 magic points,* **Spirit Combat*** 90%, and also deals 1D6+3 spirit combat damage. Finally, they have 3 points of Spirit Armor from a defensive spell they have cast, reducing spirit combat damage by 3 points per attack.
If Vasana defeats the healer, go to [[193]]. If she is defeated, go to [[187]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [187]
<p>Your eyes flash open. You are lying under the flapping roof of a small tent on Danger Isle. You groan and try to rise, but a strong hand pushes you back. You look up and see Kallyr Starbrow staring down at you. Her face is a mixture of disappointment and fury. </p><p>“What happened?” she asks flatly. </p><p>You can’t bring yourself to answer, but Kallyr seems to get whatever answer she was looking for from your face. She turns and leaves, without another word. A moment later, the rest of the figures in the tent follow. You are left alone with the healer, who now sits at the side of the tent, desperately catching their breath.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*You have failed. No charge came to support Sartar. Reduce the* **BRT*** by –20, then tally up the final value. If the result is less than 10, go to [[195]]. If it is less than or equal to 20, go to [[196]]. If it is greater than 20, go to [[197]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [195]
<p>Although the Lunar forces were repelled, it was at a terrible cost to the Sartarites. No riders gave chase to Fazzur Wideread’s strategic retreat, and the Lunars went on to spread across the north, forcing dozens of battles in the years to come. </p><p>When you return to the Sartarite camp on Danger Isle, your eyes are drawn to stretcher after stretcher filled with dead and dying friends. The mood in the camp is grim. This is only the first of many battles to come, and too much Sartarite blood has already been spilled. </p><p>In the years to come, the terrible cost of the victory at Dangerford stands as a black mark in the long and bloody war of independence. Perhaps, alongside Kallyr Starbrow and others, you will be able to ensure that no other battle is so closely won.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[199]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [196]
<p>The Lunar forces were repelled! While the battle was not without losses on the Sartarite side, they were not devastating enough to force a retreat, or to damage the Sartarite war effort on any large scale. </p><p>When you return to Danger Isle, you pass by rows of stretchers filled with wounded friends. But you also pass by groups of your brothers and sisters in arms, all cheering and celebrating a close won fight. </p><p>There will be many battles to come in the war against the Lunars, but with the power of the gods on your side, and the fury of Sartar at your back, how can you possibly lose?</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[199]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [197]
<p>The Lunar forces were overwhelmed by the fury of the Sartarite assault. Fazzur Wideread managed to order a full retreat before the Lunars suffered catastrophic losses, but he was harried and pursued all the way to the borders of the land. </p><p>The Lunars will return, but they will need to be more cautious. They have tasted the bite of Sartar. Already, legends spread throughout the land like wildfire. </p><p>The Lunars can be beaten. When you return to Danger Isle, you see groups of exhausted warriors in jubilant celebration. You join with them and cheer. That night, torches dance like fireflies across the Dangerford, while high above, the gods look down. They have blessed Sartar, and you, this day. Now, in all the days that follow, you must continue the fight and do them proud.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[199]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [189]
Tally up the final BRT. This will define Vasana’s personal effect on the battlefield.
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If the result is less than 10, go to [[190]]. If it is less than or equal to 20, go to [[191]]. If it is greater than 20, go to [[192]].*(font:"Calluna Semibold")+(css: "font-size: 200%;") [190]
<p>In the weeks to come, you learn that the Lunar Army was repelled from Sartar by your allies. Despite this, the war is far from over. Fazzur Wideread’s retreat was strategic, and additional battles spring up all through the north. </p><p>In such chaos, there will be no spare resources to spend on your ransom. You did your ancestors proud by risking your life, but fate was not on your side. It will take many months before you are free. You will have no say on the outcome of the war to come.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[199]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [191]
<p>In the weeks to come, you learn that the Lunar Army was repelled from Sartar by your allies. Despite this, the war is far from over. Fazur Wideread’s retreat was strategic, and additional battles spring up all through the north. </p><p>Your contribution to the war effort was noted by the Sartarite leadership, and they allocate enough resources to pay your ransom and see you released. It may be many weeks before you find yourself back on the battlefield, but one day, the Lunar Empire will again face your wrath. </p><p>For now, you wait. </p><p>Revenge, after all, is a dish best served cold. <p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[199]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [192]
<p>You’re not a mile or so from the battlefield before you spot the first of the fleeing Lunar troops pass you by. Although you have been captured by the Lunar forces, the Sartarite army is in a superior position, largely due to the actions you took. </p><p>Within a few short days, your ransom is paid, and you return to Kallyr’s side and to the war. You are treated to a hero’s welcome, as are all the brave souls who risked everything to award such a heroic victory to the people of Sartar. </p><p>Although your vengeance was not sated today, you will have the chance to fight again. </p><p>The Lunars will pay for what they have done!</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[199]].* (font:"Calluna Semibold")+(css: "font-size: 200%;") [199]
<p>Congratulations! You have reached the end of ‘The Battle of Dangerford.’ This first step into Glorantha is only the beginning of your journey. After the battle of Dangerford, Kallyr Starbrow and her companions continue on towards Boldhome, where the assembled tribes grant her the title ‘Prince of Sartar.’ Others of the Sartarite army make their way south to Jonstown, to fortify against the possibility of a Lunar counterattack. </p><p>What perils face Sartar, the Lunar Empire, and the rest of Glorantha now? </p><p>That is for you to decide! </p><p>Those interested in following the story of Vasana can look to the introductory scenario included in the RuneQuest Starter Set. This adventure joins Vasana and her companions as they arrive in Jonstown, just after the battle. If Vasana is captured, then perhaps a clever gamemaster might give her a chance to organize an escape. Remember that “Your Glorantha Will Vary!” </p><p>Whether your journey in Glorantha takes you deeper into Sartar or across the width and breadth of the land, remember, you can always return to this adventure to familiarize yourself with the rules, unlock different endings, or find hidden secrets. </p><p>If Vasana survived the battle, you may see if she learned from experience, potentially increasing the abilities and Runes she used successfully. </p><p>May the gods of Storm and Thunder protect you all!</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Congratulations on completing the Battle of Dangerford. You can hit the button below to start your adventure again, or learn more about RuneQuest and the world of Glorantha by following the link below the game.*(font:"Calluna Semibold")+(css: "font-size: 200%;") [200]
<p>You have reached the end of ‘The Battle of Dangerford.’ Unfortunately, Vasana’s story ends here, at the Dangerford. Fortunately, it doesn’t have to be this way. A core concept in RuneQuest is that “Your Glorantha Will Vary.” If you’d like to invent a different story, or even several different stories, it is completely within your power to do so. This first step into Glorantha is only the beginning of your journey. </p><p>After the Battle of Dangerford, Kallyr Starbrow and her companions continue on towards Boldhome, where the assembled tribes grant her the title ‘Prince of Sartar.’ Others of the Sartarite army make their way south to Jonstown, to fortify against the possibility of a Lunar counterattack. </p><p>What perils face Sartar, the Lunar Empire, and the rest of Glorantha now? </p><p>That is for you to decide! </p><p>Whether your adventures in Glorantha take you deeper into Sartar, or across the width and breadth of the land, remember that you can always return to this adventure to familiarize yourself with the rules, unlock different endings, or find hidden secrets. </p><p>May the gods of Storm and Thunder protect you all!</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*[[The End|Start1]]*(font:"Calluna Semibold")+(css: "font-size: 200%;") [198]
<p>You have done the gods proud. Your name will echo through the centuries, as will the names of the many heroes who took part in the astonishing victory at Dangerford. </p><p>The Lunar Empire army was smashed apart. They were overextended when the Sartarite reinforcements arrived and were caught in the flank moments after Fazzur Wideread called a full retreat. Most of the Lunar army was isolated and cut down in the water. Those who did manage to flee were hunted to the edges of Sartar, and survived only by hiding, or disguising themselves, shameful displays, tales of which quickly spread throughout the land. </p><p>You never returned to Danger Isle. You and the rest of the Sartarite army took over the Lunar camp and launched into celebration. That evening, your name was chanted by the warriors, and Kallyr Starbrow herself gave you a token of her esteem, a red-colored gem with the power to store magic. </p><p>The Lunar Empire will return, that much is certain. But they will need to be more cautious. They have tasted the bite of Sartar. Already, legends spread through the land like wildfire. </p><p>The Lunars can be beaten. </p><p>That night, torches dance like fireflies across the Dangerford, while high above, the gods look down. They have blessed Sartar, and you, this day. Now, in all the days that follow, you must continue the fight, and do them proud. <p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*Go to [[199]].*
=><=
(text-colour:"red")[ [[Begin the Adventure Again|Start]] ](font:"Calluna Semibold")+(css: "font-size: 200%;") [**Soloquest**]
<p>Welcome to the Battle of Dangerford digital soloquest. This online tool lets you play through the Battle of Dangerford solo adventure digitally. There's no no need for dice, paper, or pencils, although, you can follow along using physical acessories if you wish.</p><p>The Battle of Dangerford is a solo adventure for RuneQuest: Roleplaying in Glorantha. It is a story of mythic adventure in Glorantha, Greg Stafford’s epic fantasy setting. It is designed to lead you through the basic rules of the game in a gradual and entertaining way. While RuneQuest adventures will most commonly be run with friends, this one is just for you.</p><p>To navigate this scenario, readers follow a thread of linking text passages. Their path depends on their choices, and their successes in skill checks or combat. This online web tool will provide you with all of the information you need to run the game in the links below this box. If you have a copy of the RuneQuest Starter Set, you may wish to follow along with that as you play.</p><p>In this scenario, you take on the role of Vasana, Daughter of Farnan. You can find her character sheet amongst the links below. This formidable hero is a capable warrior, trusted leader, and dedicated initiate of the Orlanth Adventurous cult. In this adventure, she has sided with Kallyr Starbrow, leader of the Sartarite rebellion against the Lunar Empire. It is God Day, Movement Week, Earth Season. Kallyr is about to lead her troops against the Lunar Empire’s war leader, Fazzur Wideread, at a critical ford across the strategically important passage of water known simply as “The Creek.” The sides are evenly matched, and even a single stone could shift the scales. Depending on how Vasana carries herself, she could sway the battle, and change the fate of Dragon Pass. (set: $visited to true)</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*If you have already played through the RuneQuest Starter Set and are interested in looking for additional material set in Glorantha, you can find other gaming supplements in the links contained below this game.*
[[Continue|Introduction]](font:"Calluna Semibold")+(css: "font-size: 200%;") [13]
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Kallyr%27s%20Council%20Meeting%20Page%208.png>
</div>
<p>You trace the movements of the soldiers on the field with your fingers, playing the battle out in your mind. The Lunar and Sartarite forces exchange a volley. As the bodies mount up on each side, the Lunar infantry attempts to ford The Creek. As they reach the lines, the Sartarite cavalry counters with a charge. All is well, but not for long… Lunar cavalry charges, too. It will surround the Sartarites while they are outnumbered. The battle is lost. Unless...</p><p>Aha! There. Another regiment of Sartarite cavalry is hidden behind the nearby Dangerford Village. Twice the number stationed on the island. Reinforcements that arrived during the previous night and are unknown to the Lunar generals. The plan, as you now understand it, is to feint with the cavalry on Danger Isle, then when the Lunar cavalry charges, spear through them with the Sartarite reserves. A small signal camp midway between the island and Dangerford Village contains a beacon that will be lit to call for the attack.</p><p>You step away from the map. The plan is sound. Kallyr nods stoically but you spot the shadow of a smile cross her face. “So long as we keep our fury and passion, we cannot fail,” she says. You can’t help but feel that this was some sort of a test. You stay with the generals for a moment longer, discussing the coming battle, then bow to Kallyr and excuse yourself, returning to the camp.</p>
<style> img { \
max-width:100%; \
max-height: 100%;\
} \
</style> \
<img \
src=https://store-9zhx02uo.mybigcommerce.com/content/Twine/Battle%20of%20Dangerford/Battle%20of%20Dangerford%20Art%20Assets/Dividing%20Line.png> \
</div>
*You may add a check mark to the small box next to Vasana’s Battle skill. Go to [[32]].*