null Sprites

QuestWorlds, a setting-agnostic roleplaying system - out now!

Posted by Michael O'Brien on 13th Feb 2025

 

 509287.jpg

A Setting-Agnostic Roleplaying System

QuestWorlds is a rules engine designed for play in cinematic, larger-than-life settings
inspired by classic pulps, comic books, and weird fiction.

What's Inside

QuestWorlds is a self-contained roleplaying system. No other books are required to play.

Rules-Light Roleplaying

QuestWorlds offers a complete, rules-light system focussed on resolving in-play conflicts quickly and easily. It centers around a simple core mechanic and optional rules that allow you to customize your game to suit any setting or genre.

Create Your Own Characters

QuestWorlds contains fast character creation rules that enable you to start playing straight away. The only limit is your imagination—use these rules to create any sort of character, ranging from an every-day accountant to an enigmatic super-human mastermind; the possibilities are endless!

Create Your Own Worlds

Dive into extensive rules for designing your own QuestWorlds settings and bring the epic adventures of your dreams to the tabletop!
 

Get your copy today!

Note: Print and POD versions will be available later this year. If you purchase the PDF from Chaosium.com, you can deduct the cost of the PDF from the price of the physical book when it is out.
qw-character-art-by-lionel-marty.png

nb The QuestWorlds rules originated in 2000 as Hero Wars by Robin D. Laws. A revised edition was published as HeroQuest in 2003, and a new second edition in 2009. In 2015 HeroQuest Glorantha by Robin D. Laws and Jeff Richard set the HeroQuest rules in Greg Stafford’s world of Glorantha.

Under lead developer Ian Cooper, QuestWorlds once again makes the rules engine generic, suitable for play across a myriad of genres.