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Designing the New RuneQuest - Part 11

Posted by Michael O'Brien on 23rd Aug 2016

SORCERY!By Jeff RichardSo, there is a lot of interest in the new sorcery rules for RuneQuest!Here then is how they work in a nutshell: sorcery involves manipulating one or more Runes with a Technique according to a formula (or "spell").Runes and TechniquesA sorcerer's understanding of the Runes is n … read more

Designing the New RuneQuest - Part 10

Posted by Michael O'Brien on 25th Jul 2016

By Jeff RichardGood news RuneQuest fans - the manuscript for the core rules of RuneQuest has now been passed over to Jason Durall for copy editing! Jason's been informally involved with the design team from the beginning as a sounding board, but now he's taking on a very active role (including … read more

Jason Durall joins Design Team for Chaosium's new RuneQuest

Posted by Michael O'Brien on 25th Jul 2016

Award-winning game designer Jason Durall has formally joined the design team for Chaosium's new edition of RuneQuest RPG, coming on board as editor of the new core rules, Chaosium's creative director Jeff Richard announced today.Durall has extensive credits in tabletop gaming, including World W … read more

New Partnership for Gloranthan Miniatures and Skirmish Wargames Rules

Posted by Michael O'Brien on 4th Jul 2016

Chaosium and Dishdash Games today announced a business partnership to create a new range of 28mm Miniatures themed for Greg Stafford's mythic setting Glorantha.The initial range launches early next year with a set of 28mm Orlanthi metal miniatures. From then the range will build quickly, supporting … read more

Designing the New RuneQuest - Part 9

Posted by Michael O'Brien on 17th Jun 2016

By Jeff RichardSome people have asked why the new edition is simply going to be titled "RuneQuest".Internally, we don't call this RuneQuest 7 because we find that misleading. Mongoose RuneQuest 1, MRQ2, and The Design Mechanism's RQ6 share a common design thread from MRQ1, but the new RQ is simply n … read more

Designing the New RuneQuest - Part 8

Posted by Michael O'Brien on 12th Jun 2016

By Jeff Richard Jumping into the setting with Family Background As talked about in the previous designer notes, I'm not a big fan of the "zeroes to heroes" trope. I prefer playing and gamemastering characters who start in media res - that is, they already have a past and have communit … read more

Designing the New RuneQuest - Part 7

Posted by Michael O'Brien on 24th May 2016

By Jeff Richard On Zeroes to Heroes We all know the classic RPG trope - we make a character based on a concept, but when we first start playing them, they generally suck at doing anything. We fumble along through "low level adventures", fighting trollkin or rubble runners, until we've gain … read more