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Chaosium launches new licensing policies

Posted by Michael O'Brien on 8th Jun 2017

Chaosium has launched a new set of fan-use and licensing policies, offering individuals, small publishers and commercial partners the opportunity to share their creations or to partner with us. We support and value the contributions of the wider Chaosium Tribe. If you're interested in … read more

Chaosium at UK Games Expo 2017: Stock for Sale at the Booth

Posted by Michael O'Brien on 28th May 2017

UK Games Expo 2017 is fast approaching! Chaosium will be there, with seminars, designers, and the Cult of Chaos running games.We will also have the following stock available at our booth - Stand C5 NEC Hall 1. Don't worry, if you buy at the booth, we'll also send you the PDF!All price … read more

A Sneak Peak Inside the RuneQuest Quickstart Rules

Posted by Michael O'Brien on 21st May 2017

The full-color hardback RuneQuest: Roleplaying in Glorantha rules will be out later this year, but in the mean time, the 48 page RuneQuest Quickstart Rules features everything you need to start playing, and includes a new adventure "The Broken Tower" and five pre-gen characters.Here, Chaosium P … read more

New RPG Submissions Guidelines Released

Posted by Michael O'Brien on 4th May 2017

At its heart, Chaosium is a roleplaying game company. Since RuneQuest came out in 1978 and Call of Cthulhu followed in 1981 we've been producing award-winning roleplaying games with artistic integrity. The who's who of RPG writers have all contributed to make our games great. We'd love for you to jo … read more

Team Chaosium says Cthuthanks to all the members of the tribe!

Posted by Michael O'Brien on 23rd Apr 2017

If Facebook's your thing, come join us in the Chaosium tribe over there: 26,000 chaos cultists now!You can also be part of the tribe on G+ and through our forums at BRP Central, or follow Chaosium on Twitter. However you do it, let's create mythic stories together! … read more

Designing the new RuneQuest - Part 16

Posted by Michael O'Brien on 17th Apr 2017

By Jeff RichardIn my last design note I mentioned that while the new RQ Design team widely agreed RuneQuest 2nd Ed wasn't broken, it had some weak points: these were - how Rune Magic was obtained, social interactions, and the disconnect between Initiate and Rune Master.For the new RQG … read more

Designing the new RuneQuest - Part 15

Posted by Michael O'Brien on 11th Apr 2017

By Jeff RichardThe recent Icv2.com article Chaosium returns to its roots with RuneQuest: Roleplaying in Glorantha noted:"the company is pulling in a lot of star power for the new edition, touting material written by industry veterans Steve Perrin (RuneQuest), Ken Rolston (The Elder Scrolls … read more