Blog
Glorantha Quickstart will introduce newcomers to the wonders of Greg Stafford's epic campaign world
Posted by Michael O'Brien on 6th Jun 2017
Something we announced at our RuneQuest panel at UK Games Expo on the weekend: we're bringing out a Glorantha Quickstart to go along with the RuneQuest Quickstart. It will be a user-friendly introduction to Greg Stafford's epic campaign world, ideal for newcomers to the wonders of Gloranth
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Chaosium at UK Games Expo 2017: Stock for Sale at the Booth
Posted by Michael O'Brien on 28th May 2017
UK Games Expo 2017 is fast approaching! Chaosium will be there, with seminars, designers, and the Cult of Chaos running games.We will also have the following stock available at our booth - Stand C5 NEC Hall 1. Don't worry, if you buy at the booth, we'll also send you the PDF!All price
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A Sneak Peak Inside the RuneQuest Quickstart Rules
Posted by Michael O'Brien on 21st May 2017
The full-color hardback RuneQuest: Roleplaying in Glorantha rules will be out later this year, but in the mean time, the 48 page RuneQuest Quickstart Rules features everything you need to start playing, and includes a new adventure "The Broken Tower" and five pre-gen characters.Here, Chaosium P
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New RPG Submissions Guidelines Released
Posted by Michael O'Brien on 4th May 2017
At its heart, Chaosium is a roleplaying game company. Since RuneQuest came out in 1978 and Call of Cthulhu followed in 1981 we've been producing award-winning roleplaying games with artistic integrity. The who's who of RPG writers have all contributed to make our games great. We'd love for you to jo
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Team Chaosium says Cthuthanks to all the members of the tribe!
Posted by Michael O'Brien on 23rd Apr 2017
If Facebook's your thing, come join us in the Chaosium tribe over there: 26,000 chaos cultists now!You can also be part of the tribe on G+ and through our forums at BRP Central, or follow Chaosium on Twitter. However you do it, let's create mythic stories together!
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Designing the new RuneQuest - Part 16
Posted by Michael O'Brien on 17th Apr 2017
By Jeff RichardIn my last design note I mentioned that while the new RQ Design team widely agreed RuneQuest 2nd Ed wasn't broken, it had some weak points: these were - how Rune Magic was obtained, social interactions, and the disconnect between Initiate and Rune Master.For the new RQG
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Designing the new RuneQuest - Part 15
Posted by Michael O'Brien on 11th Apr 2017
By Jeff RichardThe recent Icv2.com article Chaosium returns to its roots with RuneQuest: Roleplaying in Glorantha noted:"the company is pulling in a lot of star power for the new edition, touting material written by industry veterans Steve Perrin (RuneQuest), Ken Rolston (The Elder Scrolls
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Designing the new RuneQuest - Part 14
Posted by Michael O'Brien on 7th Apr 2017
Runes, Passions, and Rune Spells, oh my!By Jeff RichardSome of the most significant changes to the new RuneQuest are Runes and Passions, and the use of Rune Points to cast Rune Spells. These new features are easy for players and GMs to get the hang of, but they add tremendously to player opportuniti
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