Webmonkey's note: First and foremost gentle reader, the Necronomicon is itself a work of fiction created by weird fiction author H.P.Lovecraft. The following information is source material for our Call of Cthulhu RPG and should not be mistaken as some sort of suppressed occult history. The Necronomicon makes a great story seed upon contact with fertile minds. What follows here are excerpts from our Call of Cthulhu rulebook.Enjoy!
THOUGH more ancient works are known, in human languages it is the Necronomicon that best relates the reach and meaning of the Cthulhu Mythos. This dark tome contains a chant to Yog-Sothoth which can open the Way to this world, information on the powder of Ibn Ghazi, and a description of the Voorish Sign. Doubtless Lovecraft left other cantrips and formulae unmentioned. The tome also discusses many hundreds of places and things, a few of which poor Danforth babbles about at the end of H. P. Lovecraft's "At the Mountains of Madness".
The Necronomicon is encyclopedic, bafflingly. Allusions are definitions, inflections are explanations, wishes are proofs, and decoration and design are indistinguishable. The vocabulary is as interior as that of a dream.
Because references and clues within the Necronomicon have already led to investigations, cognoscenti cite this work as a Rosetta Stone for the black arts. It would be best, however, if investigators never get their own copies. Let the work continue to tantalize and beckon. The Necronomicon is not like a set of file cards, nor should it be used as a roundhouse through which to railroad investigators from one track to another. It is too powerful and too terrible for that. For its students, the Necronomicon is the gate to insanity, the way through which humans pass, metamorphose, and emerge unrecognizable, themselves newly made into mysteries.
Continue to Necronomicon History .
|Artwork by Paul Carrick