Since our last newsletter we have two new products; one of which is FREE!
First, we received on our doorstep a little bundle of joy — the latest issue of THE UNSPEAKABLE OATH (#24)! The magazine is full of goodness for the Call of Cthulhu player, and we have them in stock. Look here for new cults, monsters, short scenarios, reviews and other great material.
Secondly, we posted the MAGIC WORLD QUICK-START pdf. This free download is a great introduction to Magic World, our fantasy RPG offering high-magic, wizards, demons, armor and weapons, fair maidens, magic swords, potions, traps, mazes, and all that swell stuff that makes roleplaying so much fun.
THE FOLLOWING TITLES HAVE SHIPPED:
BLOOD TIDE: our newest addition to Basic Roleplaying, Blood Tide is a comprehensive supplement set the Golden Age of piracy. With 240 pages, Blood Tideoffers everything you need to create and run rolling ship-board adventures, brave gales and monsters to find fortune at the ends of the earth. This book contains these chapters: A Brief History of the Golden Age of Piracy • Scallywags, Scurvy Dogs and Old Salts: Pirate Characters • Stunts • Voudou • All For Me Grog: Equipment for Pirates, Buccaneers, and other Sea Robbers • Run Out the Guns: Rules for Combat at Sea • Ships • ‘Ard to Port: Spot Rules for Pirating • The World of Blood Tide • Friends and Foes: Infamous Pirates, Brutal Buccaneers and Sea Monsters • Going on the Account: Campaigns in the Golden Age of Piracy • Important Locations • The Governor’s Commission (ready-to-play adventure) • Logbooks and Sea Shanties: Piratey Media • … and Pirate Maps (of course)!
RIPPLES FROM CARCOSA: expands upon the legends of Hastur, Hali, and Carcosa. Ripples From Carcosa reveals the mythology of “He Who Should Not Be Named” and it gathers much of the varied material on Hastur into one place. The first chapter reviews the Great Old One Hastur and his various avatar forms. It examines the Yellow Sign, the play “The King in Yellow,” the Mythos tome of the same name, and the effects these things have on the human mind.
HORROR ON THE ORIENT EXPRESS contains a massive and legendary campaign, of up to nineteen adventures, for the Call of Cthulhu roleplaying game. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home. The boxes look great! We need only the die-cut Sedefkar Simulacrum and Mims Sahis completed to collate and ship our Kickstarter-backer copies. With skill, daring, and planning these parts will all arrive soon. We enabled pre-orders for this title plus a selected array of other items. One, Innsmouth Gold, is from the Call of Cthulhu 7th Edition project. We have received a lot of interest for these legendary coins. We want to know just how much interest, for we can bump the run now.
CALL OF CTHULHU 7TH EDITION is the latest iteration of Chaosium's revered roleplaying game of investigation and horror set in the 1920s.
On our site this is labeled as a PROOF item. These carry ridiculous prices, and we do not yet expect you to order them. We offer backers a chance to preview and read upcoming rulebooks, to help us check for errors. Verified backers have codes to download PROOF titles. As a result of their diligence, we will shortly release these books at regular retail prices.
We are amused at the number of comments and reviews that the backer-proof copy of the Call of Cthulhu 7th edition has garnered on our website—and for a product that most people can not even look at (yet). We did add some images to the description (see if you can find them).